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https://github.com/RYGhub/the-cold-night.git
synced 2024-11-25 14:14:19 +00:00
✨ Allow arrows to catch on fire
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parent
3cd2ac2a39
commit
4e24e3465e
7 changed files with 93 additions and 9 deletions
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@ -14,6 +14,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://src/behaviours/damage/Alliance.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "ArrowAlternative",
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"language": "GDScript",
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"path": "res://src/entities/bullets/ArrowAlternative.gd"
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}, {
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"base": "Node",
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"class": "AttractedToMovement",
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"language": "GDScript",
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@ -44,6 +49,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://FireExtinguisherEnemy.gd"
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}, {
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"base": "Node",
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"class": "Flammable",
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"language": "GDScript",
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"path": "res://src/behaviours/damage/Flammable.gd"
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}, {
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"base": "AnimatedSprite",
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"class": "FourSidedSprite",
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"language": "GDScript",
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@ -91,12 +101,14 @@ _global_script_classes=[ {
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} ]
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_global_script_class_icons={
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"Alliance": "",
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"ArrowAlternative": "",
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"AttractedToMovement": "",
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"BulletMovement": "",
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"Damaging": "",
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"DropLoot": "",
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"ErraticMovement": "",
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"FireExtinguisherEnemy": "",
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"Flammable": "",
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"FourSidedSprite": "",
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"Ownership": "",
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"PlayerMovement": "",
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19
src/behaviours/damage/Flammable.gd
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19
src/behaviours/damage/Flammable.gd
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@ -0,0 +1,19 @@
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extends Node
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class_name Flammable
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signal caught_fire
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signal extinguished_fire
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var on_fire = false
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func catch_fire():
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if not on_fire:
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emit_signal("caught_fire")
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func extinguish_fire():
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if on_fire:
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emit_signal("extinguished_fire")
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6
src/behaviours/damage/Flammable.tscn
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6
src/behaviours/damage/Flammable.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/behaviours/damage/Flammable.gd" type="Script" id=1]
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[node name="Flammable" type="Node"]
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script = ExtResource( 1 )
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19
src/entities/bullets/ArrowAlternative.gd
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19
src/entities/bullets/ArrowAlternative.gd
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@ -0,0 +1,19 @@
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extends KinematicBody2D
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class_name ArrowAlternative
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export var dim_texture: Texture = preload("res://src/entities/bullets/ArrowAlternative.png")
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export var dim_damage: int = 1
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export var lit_texture: Texture = preload("res://src/entities/bullets/ArrowAlternativeOnFire.png")
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export var lit_damage: int = 5
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func _on_Flammable_caught_fire():
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$Shape/Sprite.texture = lit_texture
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$Damaging.damage = lit_damage
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func _on_Flammable_extinguished_fire():
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$Shape/Sprite.texture = dim_texture
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$Damaging.damage = dim_damage
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@ -1,12 +1,15 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/entities/bullets/AbstractBullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.png" type="Texture" id=2]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.gd" type="Script" id=3]
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[ext_resource path="res://src/behaviours/damage/Flammable.tscn" type="PackedScene" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 1.5 )
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[node name="ArrowAlternative" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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[node name="Shape" type="CollisionShape2D" parent="." index="0"]
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shape = SubResource( 1 )
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@ -16,3 +19,8 @@ texture = ExtResource( 2 )
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[node name="BulletMovement" parent="." index="1"]
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movement_per_second = 400.0
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[node name="Flammable" parent="." index="4" instance=ExtResource( 4 )]
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[connection signal="caught_fire" from="Flammable" to="." method="_on_Flammable_caught_fire"]
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[connection signal="extinguished_fire" from="Flammable" to="." method="_on_Flammable_extinguished_fire"]
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@ -18,7 +18,7 @@ signal intensity_reached_max
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func set_intensity(value):
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intensity = clamp(value, min_intensity, max_intensity)
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# Update everything that needs to be updated when the intensity changes
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$Light.scale = Vector2(value, value)
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$Flame.scale = Vector2(value, value)
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# Trigger signals
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emit_signal("intensity_changed", intensity)
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# max intensity signal
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@ -41,3 +41,9 @@ func set_intensity(value):
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func _process(delta):
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set_intensity(intensity + (delta * change_per_second))
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func _on_Flame_body_entered(body: PhysicsBody2D):
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var flammable = body.get_node("Flammable")
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if flammable != null:
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flammable.catch_fire()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://src/mechanics/Light.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/fire/FirePit.png" type="Texture" id=2]
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@ -9,27 +9,41 @@
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radius = 20.0
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height = 10.0
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 14.0
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[sub_resource type="CanvasItemMaterial" id=2]
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blend_mode = 1
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[node name="Fire" type="StaticBody2D"]
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[node name="Fire" type="Node2D"]
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script = ExtResource( 3 )
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[node name="Shape" type="CollisionShape2D" parent="."]
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[node name="Firepit" type="StaticBody2D" parent="."]
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[node name="Shape" type="CollisionShape2D" parent="Firepit"]
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rotation = 1.5708
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape"]
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[node name="Sprite" type="Sprite" parent="Firepit/Shape"]
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rotation = -1.5708
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texture = ExtResource( 2 )
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[node name="Light" type="Light2D" parent="."]
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[node name="Flame" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 4
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[node name="Light" type="Light2D" parent="Flame"]
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texture = ExtResource( 1 )
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texture_scale = 0.5
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color = Color( 1, 0.607843, 0, 1 )
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[node name="FlameSprite" type="Sprite" parent="Light"]
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[node name="Shape" type="CollisionShape2D" parent="Flame"]
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position = Vector2( 0, -20 )
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shape = SubResource( 3 )
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[node name="FlameSprite" type="Sprite" parent="Flame/Shape"]
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material = SubResource( 2 )
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z_index = 1
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texture = ExtResource( 4 )
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offset = Vector2( 0, -20 )
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[connection signal="body_entered" from="Flame" to="." method="_on_Flame_body_entered"]
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