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⚙️ Link to bad ending (broken replay)
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parent
5c84123007
commit
52dac4623d
1 changed files with 25 additions and 8 deletions
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@ -14,8 +14,32 @@ func _ready():
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func _on_MainMenu_Play_pressed():
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func _on_MainMenu_Play_pressed():
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print("Moving to the first phase...")
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$MainMenu.queue_free()
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$MainMenu.queue_free()
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_on_Play_pressed()
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func _on_Fire_died(_origin, _value):
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print("Should move to the second phase...")
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$PhaseOne.queue_free()
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add_child(bad_ending.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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$BadEnding/TheDarkNightUI/Play.connect("pressed", self, "_on_BadEnding_Replay_pressed")
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func _on_Player_died(_origin, _value):
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print("Should display a bad end...")
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$PhaseOne.queue_free()
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add_child(bad_ending.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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$BadEnding/TheDarkNightUI/Play.connect("pressed", self, "_on_BadEnding_Replay_pressed")
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func _on_BadEnding_Replay_pressed():
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$BadEnding.queue_free()
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_on_Play_pressed()
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func _on_Play_pressed():
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print("Moving to the first phase...")
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add_child(phase_one.instance())
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add_child(phase_one.instance())
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add_child(user_interface.instance())
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add_child(user_interface.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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@ -28,10 +52,3 @@ func _on_MainMenu_Play_pressed():
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$UserInterface/TheDarkNightUI/MuteButton.connect("toggled", $Music, "_on_MuteButton_toggled")
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$UserInterface/TheDarkNightUI/MuteButton.connect("toggled", $Music, "_on_MuteButton_toggled")
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$PhaseOne/Entities/PhaseOnePlayer/Damageable.connect("health_changed", $UserInterface/TheDarkNightUI/HealthBar, "_on_PhaseOnePlayer_health_changed")
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$PhaseOne/Entities/PhaseOnePlayer/Damageable.connect("health_changed", $UserInterface/TheDarkNightUI/HealthBar, "_on_PhaseOnePlayer_health_changed")
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func _on_Fire_died(_origin, _value):
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print("Should move to the second phase...")
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func _on_Player_died(_origin, _value):
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print("Should display a bad end...")
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