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🔧 Re-add arrow shooting
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parent
08f220606d
commit
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7 changed files with 85 additions and 3 deletions
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@ -89,6 +89,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://src/behaviours/spawning/SpawnEveryPeriod.gd"
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}, {
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"base": "Node2D",
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"class": "SpawnOnShoot",
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"language": "GDScript",
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"path": "res://src/behaviours/spawning/SpawnOnShoot.gd"
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}, {
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"base": "Node",
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"class": "TeleportToRandomPosition",
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"language": "GDScript",
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@ -116,6 +121,7 @@ _global_script_class_icons={
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"RandomRotationOnReady": "",
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"SetSpawnedGoalTo": "",
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"SpawnEveryPeriod": "",
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"SpawnOnShoot": "",
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"TeleportToRandomPosition": "",
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"TeleportToScreenEdge": ""
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}
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42
src/behaviours/spawning/SpawnOnShoot.gd
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42
src/behaviours/spawning/SpawnOnShoot.gd
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@ -0,0 +1,42 @@
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extends Node2D
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class_name SpawnOnShoot
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signal shot(bullet)
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export var bullet: PackedScene
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export var cooldown: float setget set_cooldown, get_cooldown
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export var rapid_fire: bool
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onready var parent: Node2D = get_parent()
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onready var container: Node = get_tree().root.find_node("Bullets", true, false)
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func set_cooldown(value):
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$Cooldown.wait_time = value
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func get_cooldown() -> float:
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return $Cooldown.wait_time
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func shoot(target):
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var node = bullet.instance()
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node.set_position(global_position)
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node.set_rotation(node.get_angle_to(target))
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container.add_child(node)
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node.get_node("Ownership").entity_owner = parent
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node.add_collision_exception_with(parent)
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emit_signal("shot")
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$Sound.play()
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$Cooldown.start()
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func _process(_delta):
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var not_on_cooldown: bool = $Cooldown.is_stopped()
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var trying_to_shoot: bool = Input.is_action_pressed("player_shoot") if rapid_fire else Input.is_action_just_pressed("player_shoot")
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if not_on_cooldown and trying_to_shoot:
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var target = get_global_mouse_position()
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shoot(target)
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13
src/behaviours/spawning/SpawnOnShoot.tscn
Normal file
13
src/behaviours/spawning/SpawnOnShoot.tscn
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@ -0,0 +1,13 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/behaviours/spawning/SpawnOnShoot.gd" type="Script" id=1]
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[ext_resource path="res://src/sounds/Arrow.mp3" type="AudioStream" id=2]
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[node name="SpawnOnShoot" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Cooldown" type="Timer" parent="."]
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one_shot = true
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[node name="Sound" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 2 )
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@ -12,8 +12,10 @@ export var lit_damage: int = 5
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func _on_Flammable_caught_fire():
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$Shape/Sprite.texture = lit_texture
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$Damaging.damage = lit_damage
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$Light.visible = true
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func _on_Flammable_extinguished_fire():
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$Shape/Sprite.texture = dim_texture
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$Damaging.damage = dim_damage
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$Light.visible = false
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@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://src/entities/bullets/AbstractBullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.png" type="Texture" id=2]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.gd" type="Script" id=3]
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[ext_resource path="res://src/behaviours/damage/Flammable.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/mechanics/Light.png" type="Texture" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 1.5 )
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@ -22,5 +23,11 @@ movement_per_second = 400.0
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[node name="Flammable" parent="." index="4" instance=ExtResource( 4 )]
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[node name="Light" type="Light2D" parent="." index="5"]
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visible = false
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texture = ExtResource( 5 )
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texture_scale = 0.02
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color = Color( 1, 0.607843, 0, 1 )
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[connection signal="caught_fire" from="Flammable" to="." method="_on_Flammable_caught_fire"]
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[connection signal="extinguished_fire" from="Flammable" to="." method="_on_Flammable_extinguished_fire"]
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@ -1,7 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/entities/players/AbstractPlayer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=2]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/behaviours/spawning/SpawnOnShoot.tscn" type="PackedScene" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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@ -13,3 +15,11 @@ shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape" index="0"]
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texture = ExtResource( 2 )
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[node name="Listener" type="Listener2D" parent="." index="1"]
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current = true
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[node name="SpawnOnShoot" parent="." index="2" instance=ExtResource( 4 )]
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bullet = ExtResource( 3 )
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cooldown = 0.1
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rapid_fire = true
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@ -49,10 +49,12 @@ position = Vector2( 596, 268 )
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[node name="Fire" parent="PhaseOne/Entities" instance=ExtResource( 3 )]
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position = Vector2( 640, 320 )
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intensity = 5.0
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intensity = 1.0
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[node name="Pickups" type="Node" parent="PhaseOne/Entities"]
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[node name="Bullets" type="Node" parent="PhaseOne/Entities"]
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[node name="Enemies" type="Node" parent="PhaseOne/Entities"]
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[node name="ScreenEdgeSpawner" parent="PhaseOne/Entities/Enemies" instance=ExtResource( 8 )]
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