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🔧 Give bullets an owner
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parent
42c1f4d293
commit
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3 changed files with 9 additions and 2 deletions
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/behaviours/BulletMovement.gd" type="Script" id=2]
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[ext_resource path="res://src/entities/behaviours/BulletMovement.gd" type="Script" id=2]
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[ext_resource path="res://src/entities/behaviours/Ownership.tscn" type="PackedScene" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 8 )
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extents = Vector2( 16, 8 )
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@ -19,3 +20,5 @@ texture = ExtResource( 1 )
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[node name="BulletMovement" type="Node" parent="."]
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[node name="BulletMovement" type="Node" parent="."]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Ownership" parent="." instance=ExtResource( 3 )]
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@ -18,3 +18,4 @@ func shoot():
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bullet_container_node.add_child(new_bullet)
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bullet_container_node.add_child(new_bullet)
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var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
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var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
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new_bullet.set_rotation(rotation)
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new_bullet.set_rotation(rotation)
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new_bullet.get_node("Ownership").entity_owner = source
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@ -1,3 +1,6 @@
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[gd_scene format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/entities/behaviours/Ownership.gd" type="Script" id=1]
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[node name="Ownership" type="Node"]
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[node name="Ownership" type="Node"]
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script = ExtResource( 1 )
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