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🔧 Allow BulletMovement
to detect collisions
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1 changed files with 6 additions and 2 deletions
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@ -4,7 +4,11 @@ onready var target: KinematicBody2D = get_parent()
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export var movement_per_second: float = 400.0
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signal hit(collision)
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func _physics_process(_delta):
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var direction = Vector2(cos(target.rotation), sin(target.rotation))
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# TODO: Maybe bullets shouldn't slide but collide
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var _motion: Vector2 = target.move_and_slide(direction * movement_per_second)
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var collision: KinematicCollision2D = target.move_and_collide(direction * movement_per_second)
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if collision != null:
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emit_signal("hit", collision)
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