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🔨 Hide non-code files
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3 changed files with 15 additions and 3 deletions
6
.vscode/settings.json
vendored
6
.vscode/settings.json
vendored
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@ -1,6 +1,10 @@
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{
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{
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"files.exclude": {
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"files.exclude": {
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"**/.import": true
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"**/*.import": true,
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"**/*.png": true,
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"**/*.tscn": true,
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"**/*.tres": true,
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"**/*.godot": true,
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},
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},
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"editor.insertSpaces": false,
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"editor.insertSpaces": false,
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"editor.renderWhitespace": "all"
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"editor.renderWhitespace": "all"
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@ -1,8 +1,11 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/Light.png" type="Texture" id=1]
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[ext_resource path="res://src/Light.png" type="Texture" id=1]
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[ext_resource path="res://src/White.png" type="Texture" id=2]
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[ext_resource path="res://src/White.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="Fire" type="Sprite"]
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[node name="Fire" type="Sprite"]
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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@ -10,3 +13,8 @@ texture = ExtResource( 2 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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texture_scale = 0.5
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texture_scale = 0.5
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color = Color( 1, 0.592157, 0.592157, 1 )
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color = Color( 1, 0.592157, 0.592157, 1 )
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[node name="Body" type="StaticBody2D" parent="."]
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[node name="Shape" type="CollisionShape2D" parent="Body"]
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shape = SubResource( 1 )
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@ -13,4 +13,4 @@ tile_data = PoolIntArray( 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0, 4, 2, 0, 5, 2, 0,
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position = Vector2( 553, 296 )
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position = Vector2( 553, 296 )
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[node name="Fire" parent="." instance=ExtResource( 3 )]
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[node name="Fire" parent="." instance=ExtResource( 3 )]
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position = Vector2( 551, 345 )
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position = Vector2( 594, 305 )
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