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https://github.com/RYGhub/the-cold-night.git
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🔧 Load GrassDirtTileset as a Sprite Atlas
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parent
b92828863a
commit
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3 changed files with 49 additions and 37 deletions
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@ -1,16 +1,21 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/mechanics/Black.png" type="Texture" id=1]
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[ext_resource path="res://src/mechanics/GrassDirtTileset.png" type="Texture" id=1]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=2]
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[ext_resource path="res://src/mechanics/GimpWood.png" type="Texture" id=3]
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[sub_resource type="TileSet" id=1]
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[sub_resource type="TileSet" id=1]
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0/name = "Black.png 0"
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0/name = "GrassDirtTileset.png 0"
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0/texture = ExtResource( 1 )
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 32, 32 )
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0/region = Rect2( 0, 0, 160, 160 )
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0/tile_mode = 0
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0/tile_mode = 2
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0/autotile/icon_coordinate = Vector2( 0, 0 )
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0/autotile/tile_size = Vector2( 32, 32 )
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0/autotile/spacing = 0
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0/autotile/occluder_map = [ ]
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0/autotile/navpoly_map = [ ]
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0/autotile/priority_map = [ ]
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0/autotile/z_index_map = [ ]
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0/occluder_offset = Vector2( 0, 0 )
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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@ -19,34 +24,6 @@
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0/shape_one_way_margin = 0.0
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/shapes = [ ]
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0/z_index = 0
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0/z_index = 0
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1/name = "White.png 1"
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1/texture = ExtResource( 2 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 0, 0, 32, 32 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "GimpWood.png 2"
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2/texture = ExtResource( 3 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 0, 0, 32, 32 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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[node name="Background" type="TileMap"]
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[node name="Background" type="TileMap"]
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tile_set = SubResource( 1 )
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tile_set = SubResource( 1 )
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35
src/mechanics/GrassDirtTileset.png.import
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35
src/mechanics/GrassDirtTileset.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/GrassDirtTileset.png-38d1ac973880621f59371dbd62f46e0a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/mechanics/GrassDirtTileset.png"
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dest_files=[ "res://.import/GrassDirtTileset.png-38d1ac973880621f59371dbd62f46e0a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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