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faster bullets
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@ -2,7 +2,7 @@ extends Node
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onready var target: KinematicBody2D = get_parent()
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onready var target: KinematicBody2D = get_parent()
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onready var angle: float = deg2rad(target.get_rotation_degrees())
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onready var angle: float = deg2rad(target.get_rotation_degrees())
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export var movement_per_second: float = 96.0
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export var movement_per_second: float = 400.0
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var direction : Vector2 = Vector2(0,0)
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var direction : Vector2 = Vector2(0,0)
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