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https://github.com/RYGhub/the-cold-night.git
synced 2024-11-22 04:34:19 +00:00
⚙️ Created enemy spawner
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da81aa103e
commit
948405ddd5
8 changed files with 58 additions and 34 deletions
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@ -43,34 +43,34 @@ window/size/resizable=false
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player_move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_move_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_shoot={
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@ -82,8 +82,8 @@ player_shoot={
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[layer_names]
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2d_render/layer_1="Game"
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2d_render/layer_2="UserInterface"
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2d_physics/layer_1="Entities"
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2d_render/layer_2="UserInterface"
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2d_physics/layer_2="Damageable"
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2d_physics/layer_3="Projectiles"
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2d_physics/layer_4="UI"
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@ -24,5 +24,4 @@ texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="Ownership" parent="." instance=ExtResource( 3 )]
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[connection signal="hit" from="BulletMovement" to="." method="_on_BulletMovement_hit"]
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@ -28,5 +28,4 @@ texture = ExtResource( 1 )
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[node name="Alliance" parent="." instance=ExtResource( 5 )]
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alliance = -1
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[connection signal="dead" from="Damageable" to="." method="_on_Damageable_dead"]
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@ -28,7 +28,6 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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@ -2,7 +2,7 @@ extends Node
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export var movement_per_second: float = 32.0
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export var goal_path: String = "../../Fire"
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export var goal_path: String = "../../PhaseOneContainer/Fire"
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onready var target: KinematicBody2D = get_parent()
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@ -14,8 +14,8 @@ signal touching_goal
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var goal_reached_triggered: bool = false
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signal goal_reached
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func _physics_process(_delta):
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if target.global_position != null:
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var direction: Vector2 = (goal.global_position - target.global_position).normalized()
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var _motion: Vector2 = target.move_and_slide(direction * movement_per_second, Vector2.ZERO)
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for slide_no in target.get_slide_count():
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34
src/entities/behaviours/EnemySpawn.gd
Normal file
34
src/entities/behaviours/EnemySpawn.gd
Normal file
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@ -0,0 +1,34 @@
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extends Node
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# Items
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export var enemy: PackedScene = preload("res://src/entities/Enemy.tscn")
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export var bullet_container_node_path: String = "../.."
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onready var bullet_container_node: Node = get_node(bullet_container_node_path)
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var _timer : Timer = null
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var rng : RandomNumberGenerator = RandomNumberGenerator.new()
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func _ready():
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_timer = Timer.new()
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add_child(_timer)
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_timer.connect("timeout", self, "_on_Timer_timeout")
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_timer.set_wait_time(1.5)
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_timer.set_one_shot(false) # Make sure it loops
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_timer.start()
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rng.randomize()
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func _on_Timer_timeout():
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var position = Vector2(0, 0)
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var new_enemy = enemy.instance()
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var random = rng.randi_range(1, 4)
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if random == 1: position = Vector2(0, rng.randf_range(0, 640))
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elif random == 1: position = Vector2(1280, rng.randf_range(0, 640))
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elif random == 1: position = Vector2(rng.randf_range(0, 1280), 0)
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else: position = Vector2(rng.randf_range(0, 640), 640)
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new_enemy.set_position(position)
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bullet_container_node.add_child(new_enemy)
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@ -1,18 +1,15 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/entities/Fire.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/entities/Player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/entities/Enemy.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/levels/Game.gd" type="Script" id=6]
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[ext_resource path="res://src/ui/TimeSurvived.tscn" type="PackedScene" id=7]
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[ext_resource path="res://src/entities/Pickup.tscn" type="PackedScene" id=8]
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[ext_resource path="res://src/entities/pickupeffects/ChangeFireIntensity.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/music/BaseChoir.mp3" type="AudioStream" id=10]
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[ext_resource path="res://src/entities/behaviours/EnemySpawn.gd" type="Script" id=10]
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[ext_resource path="res://src/levels/PhaseOneMusic.gd" type="Script" id=11]
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[ext_resource path="res://src/music/BaseDrum.mp3" type="AudioStream" id=12]
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[ext_resource path="res://src/music/BaseBell.mp3" type="AudioStream" id=13]
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[ext_resource path="res://src/ui/HealthBar.tscn" type="PackedScene" id=14]
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[node name="Game" type="Node2D"]
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@ -26,17 +23,14 @@ script = ExtResource( 11 )
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fire_path = NodePath("../PhaseOneContainer/Fire")
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[node name="Bell" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
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stream = ExtResource( 13 )
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volume_db = -80.0
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autoplay = true
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[node name="Choir" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
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stream = ExtResource( 10 )
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volume_db = -80.0
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autoplay = true
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[node name="Drum" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
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stream = ExtResource( 12 )
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volume_db = -80.0
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autoplay = true
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@ -51,8 +45,8 @@ position = Vector2( 553, 296 )
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[node name="Player" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 4 )]
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position = Vector2( 500, 438 )
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[node name="Enemy" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 5 )]
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position = Vector2( 755, 508 )
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[node name="EnemySpawner" type="Node" parent="PhaseOne/PhaseOneContainer"]
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script = ExtResource( 10 )
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[node name="Fire" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 3 )]
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position = Vector2( 640, 320 )
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@ -28,7 +28,6 @@ process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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