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✏️ First versions of arrow and branch

also attached to relative sprite
This commit is contained in:
Cookie-CHR 2022-04-03 11:28:33 +02:00
parent 948405ddd5
commit 9c2ea42450
8 changed files with 91 additions and 5 deletions

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@ -1,6 +1,6 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
[ext_resource path="res://src/mechanics/Arrow.png" type="Texture" id=1]
[ext_resource path="res://src/entities/behaviours/BulletMovement.gd" type="Script" id=2]
[ext_resource path="res://src/entities/behaviours/Ownership.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/entities/Bullet.gd" type="Script" id=4]

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@ -1,7 +1,7 @@
extends Area2D
export var sprite: Texture = preload("res://src/mechanics/White.png") setget set_sprite, get_sprite
export var sprite: Texture = preload("res://src/mechanics/Branch1.png") setget set_sprite, get_sprite
export var duration_seconds: float = 1.0 setget set_duration, get_duration
export var despawn_seconds: float = INF setget set_despawn, get_despawn

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@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
[ext_resource path="res://src/mechanics/Branch1.png" type="Texture" id=1]
[ext_resource path="res://src/entities/Pickup.gd" type="Script" id=2]
[ext_resource path="res://src/entities/behaviours/SpriteRandomRotation.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
@ -15,13 +16,13 @@ shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Shape"]
texture = ExtResource( 1 )
script = ExtResource( 3 )
[node name="Duration" type="Timer" parent="."]
one_shot = true
[node name="Despawn" type="Timer" parent="."]
one_shot = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="timeout" from="Duration" to="." method="_on_Duration_timeout"]
[connection signal="timeout" from="Despawn" to="." method="_on_Despawn_timeout"]

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@ -0,0 +1,11 @@
extends Sprite
var rng : RandomNumberGenerator = RandomNumberGenerator.new()
func _ready():
rng.randomize()
self.rotate(rng.randf_range(0,360))
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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src/mechanics/Arrow.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Arrow.png-c74a2890a5d000583b97def8c477171b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/mechanics/Arrow.png"
dest_files=[ "res://.import/Arrow.png-c74a2890a5d000583b97def8c477171b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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src/mechanics/Branch1.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Branch1.png-99f09072e85d1a5bd66b495d591945f1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/mechanics/Branch1.png"
dest_files=[ "res://.import/Branch1.png-99f09072e85d1a5bd66b495d591945f1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0