mirror of
https://github.com/RYGhub/the-cold-night.git
synced 2024-11-22 04:34:19 +00:00
✏️ First versions of arrow and branch
also attached to relative sprite
This commit is contained in:
parent
948405ddd5
commit
9c2ea42450
8 changed files with 91 additions and 5 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
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[ext_resource path="res://src/mechanics/Arrow.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/behaviours/BulletMovement.gd" type="Script" id=2]
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[ext_resource path="res://src/entities/behaviours/Ownership.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/entities/Bullet.gd" type="Script" id=4]
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@ -1,7 +1,7 @@
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extends Area2D
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export var sprite: Texture = preload("res://src/mechanics/White.png") setget set_sprite, get_sprite
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export var sprite: Texture = preload("res://src/mechanics/Branch1.png") setget set_sprite, get_sprite
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export var duration_seconds: float = 1.0 setget set_duration, get_duration
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export var despawn_seconds: float = INF setget set_despawn, get_despawn
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
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[ext_resource path="res://src/mechanics/Branch1.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/Pickup.gd" type="Script" id=2]
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[ext_resource path="res://src/entities/behaviours/SpriteRandomRotation.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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@ -15,13 +16,13 @@ shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape"]
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texture = ExtResource( 1 )
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script = ExtResource( 3 )
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[node name="Duration" type="Timer" parent="."]
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one_shot = true
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[node name="Despawn" type="Timer" parent="."]
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one_shot = true
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="timeout" from="Duration" to="." method="_on_Duration_timeout"]
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[connection signal="timeout" from="Despawn" to="." method="_on_Despawn_timeout"]
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11
src/entities/behaviours/SpriteRandomRotation.gd
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11
src/entities/behaviours/SpriteRandomRotation.gd
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extends Sprite
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var rng : RandomNumberGenerator = RandomNumberGenerator.new()
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func _ready():
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rng.randomize()
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self.rotate(rng.randf_range(0,360))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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BIN
src/mechanics/Arrow.png
(Stored with Git LFS)
Normal file
BIN
src/mechanics/Arrow.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
src/mechanics/Arrow.png.import
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34
src/mechanics/Arrow.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Arrow.png-c74a2890a5d000583b97def8c477171b.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/mechanics/Arrow.png"
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dest_files=[ "res://.import/Arrow.png-c74a2890a5d000583b97def8c477171b.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
src/mechanics/Branch1.png
(Stored with Git LFS)
Normal file
BIN
src/mechanics/Branch1.png
(Stored with Git LFS)
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Binary file not shown.
34
src/mechanics/Branch1.png.import
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34
src/mechanics/Branch1.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Branch1.png-99f09072e85d1a5bd66b495d591945f1.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/mechanics/Branch1.png"
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dest_files=[ "res://.import/Branch1.png-99f09072e85d1a5bd66b495d591945f1.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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