diff --git a/project.godot b/project.godot index 59ad3e7..997c2e8 100644 --- a/project.godot +++ b/project.godot @@ -80,6 +80,11 @@ _global_script_classes=[ { "path": "res://src/behaviours/graphics/RandomRotationOnReady.gd" }, { "base": "Node", +"class": "RapidFire", +"language": "GDScript", +"path": "res://src/pickups/effects/RapidFire.gd" +}, { +"base": "Node", "class": "SetSpawnedGoalTo", "language": "GDScript", "path": "res://src/behaviours/targeting/SetSpawnedGoalTo.gd" @@ -119,6 +124,7 @@ _global_script_class_icons={ "PlayerMovement": "", "RNG": "", "RandomRotationOnReady": "", +"RapidFire": "", "SetSpawnedGoalTo": "", "SpawnEveryPeriod": "", "SpawnOnShoot": "", @@ -129,7 +135,7 @@ _global_script_class_icons={ [application] config/name="LD50" -run/main_scene="res://src/levels/Game.tscn" +run/main_scene="res://src/levels/MainMenu.tscn" [audio] @@ -189,6 +195,7 @@ player_shoot={ 2d_physics/layer_2="Damageable" 2d_physics/layer_3="Projectiles" 2d_physics/layer_4="UI" +2d_physics/layer_5="Pickups" [physics] diff --git a/src/behaviours/BulletSpawn.gd b/src/behaviours/BulletSpawn.gd deleted file mode 100644 index ac4ff53..0000000 --- a/src/behaviours/BulletSpawn.gd +++ /dev/null @@ -1,39 +0,0 @@ -extends Node - - -export var bullet: PackedScene -export var bullet_container_node_path: String - - -onready var bullet_container_node: Node = get_node(bullet_container_node_path) -onready var source: Node2D = get_parent() - - -var _timer : Timer = null - -func _ready(): - _timer = Timer.new() - add_child(_timer) - _timer.set_wait_time(0.3) - _timer.set_one_shot(true) - _timer.start() - -func _process(_delta): - print(_timer.get_time_left()) - if Input.is_action_just_pressed("player_shoot") and _timer.get_time_left()==0: - shoot() - - #restart timer - _timer.set_wait_time(0.3) - _timer.set_one_shot(true) - _timer.start() - - -func shoot(): - var new_bullet = bullet.instance() - new_bullet.set_position(source.global_position) - bullet_container_node.add_child(new_bullet) - var rotation = new_bullet.get_angle_to(source.get_global_mouse_position()) - new_bullet.set_rotation(rotation) - new_bullet.get_node("Ownership").entity_owner = source - new_bullet.add_collision_exception_with(source) diff --git a/src/behaviours/movement/AttractedToMovement.gd b/src/behaviours/movement/AttractedToMovement.gd index 202bb97..5cfa318 100644 --- a/src/behaviours/movement/AttractedToMovement.gd +++ b/src/behaviours/movement/AttractedToMovement.gd @@ -3,18 +3,17 @@ class_name AttractedToMovement signal moving_in_direction(direction) -signal touching_goal -signal goal_reached +signal touching_goal(who) +signal goal_reached(who) export var movement_per_second: float -export var goal_path: NodePath onready var parent: KinematicBody2D = get_parent() -onready var goal: PhysicsBody2D = get_node(goal_path) if goal_path else null +var goal: Node2D = null var _goal_reached_triggered: bool = false @@ -25,9 +24,9 @@ func move(): for slide_no in parent.get_slide_count(): var slide = parent.get_slide_collision(slide_no) if slide.collider == goal: - emit_signal("touching_goal") + emit_signal("touching_goal", self) if not _goal_reached_triggered: - emit_signal("goal_reached") + emit_signal("goal_reached", self) _goal_reached_triggered = true diff --git a/src/behaviours/movement/PlayerMovement.gd b/src/behaviours/movement/PlayerMovement.gd index f6ac92b..8667d43 100644 --- a/src/behaviours/movement/PlayerMovement.gd +++ b/src/behaviours/movement/PlayerMovement.gd @@ -2,6 +2,9 @@ extends Node class_name PlayerMovement +signal moving_in_direction(direction) + + export var movement_per_second: float @@ -19,4 +22,5 @@ func _physics_process(_delta): if direction.length() > 1: direction.normalized() + emit_signal("moving_in_direction", direction) var _motion: Vector2 = parent.move_and_slide(direction * movement_per_second, Vector2.ZERO) diff --git a/src/behaviours/movement/TeleportToRandomPosition.gd b/src/behaviours/movement/TeleportToRandomPosition.gd index 490a829..0b7a73f 100644 --- a/src/behaviours/movement/TeleportToRandomPosition.gd +++ b/src/behaviours/movement/TeleportToRandomPosition.gd @@ -13,21 +13,15 @@ onready var rng = get_tree().root.get_node("Game/RNG").rng func teleport(): - var random = rng.randi_range(1, 4) - - var new_position - if random == 1: - # Left - new_position = Vector2(0, rng.randf_range(0, bounds.y)) - elif random == 2: - # Right - new_position = Vector2(bounds.x, rng.randf_range(0, bounds.y)) - elif random == 3: - # Top - new_position = Vector2(rng.randf_range(0, bounds.x), 0) - else: - # Bottom - new_position = Vector2(rng.randf_range(0, bounds.y), bounds.y) + var new_position = Vector2( + rng.randf_range(0, bounds.x), + rng.randf_range(0, bounds.y) + ) parent.set_position(new_position) emit_signal("teleported", parent.position) + + +func _handle_spawned(_node): + teleport() + \ No newline at end of file diff --git a/src/behaviours/movement/TeleportToScreenEdge.gd b/src/behaviours/movement/TeleportToScreenEdge.gd index 38067fd..572cb96 100644 --- a/src/behaviours/movement/TeleportToScreenEdge.gd +++ b/src/behaviours/movement/TeleportToScreenEdge.gd @@ -13,10 +13,25 @@ onready var rng = get_tree().root.get_node("Game/RNG").rng func teleport(): - var new_position = Vector2( - rng.randf_range(0, bounds.x), - rng.randf_range(0, bounds.y) - ) + var random = rng.randi_range(1, 4) + + var new_position + if random == 1: + # Left + new_position = Vector2(0, rng.randf_range(0, bounds.y)) + elif random == 2: + # Right + new_position = Vector2(bounds.x, rng.randf_range(0, bounds.y)) + elif random == 3: + # Top + new_position = Vector2(rng.randf_range(0, bounds.x), 0) + else: + # Bottom + new_position = Vector2(rng.randf_range(0, bounds.x), bounds.y) parent.set_position(new_position) emit_signal("teleported", parent.position) + + +func _handle_spawned(_node): + teleport() diff --git a/src/behaviours/spawning/DropLoot.gd b/src/behaviours/spawning/DropLoot.gd index c86d670..cb8f400 100644 --- a/src/behaviours/spawning/DropLoot.gd +++ b/src/behaviours/spawning/DropLoot.gd @@ -24,7 +24,7 @@ func select_drop() -> PackedScene: var result = rng.randf_range(0.0, total_weights) - for i in range(loot_types.len()): + for i in range(len(loot_types)): var loot_type = loot_types[i] var loot_weight = loot_weights[i] result -= loot_weight diff --git a/src/behaviours/spawning/SpawnOnShoot.gd b/src/behaviours/spawning/SpawnOnShoot.gd index 4ed64ac..1251aaa 100644 --- a/src/behaviours/spawning/SpawnOnShoot.gd +++ b/src/behaviours/spawning/SpawnOnShoot.gd @@ -8,6 +8,7 @@ signal shot(bullet) export var bullet: PackedScene export var cooldown: float setget set_cooldown, get_cooldown export var rapid_fire: bool +export var angle_offset: float onready var parent: Node2D = get_parent() @@ -25,7 +26,7 @@ func shoot(target): var node = bullet.instance() container.add_child(node) node.set_position(global_position) - node.set_rotation(node.get_angle_to(target)) + node.set_rotation(node.get_angle_to(target) + angle_offset) node.get_node("Ownership").entity_owner = parent node.add_collision_exception_with(parent) emit_signal("shot") diff --git a/src/behaviours/targeting/SetGoalReachedConsequences.gd b/src/behaviours/targeting/SetGoalReachedConsequences.gd new file mode 100644 index 0000000..e16e6dc --- /dev/null +++ b/src/behaviours/targeting/SetGoalReachedConsequences.gd @@ -0,0 +1,13 @@ +extends Node + + +signal goal_reached(who) + + +func set_consequences(node): + var movement = node.get_node("AttractedToMovement") + movement.connect("goal_reached", self, "_on_goal_reached") + + +func _on_goal_reached(who): + emit_signal("goal_reached", who) diff --git a/src/behaviours/targeting/SetGoalReachedConsequences.tscn b/src/behaviours/targeting/SetGoalReachedConsequences.tscn new file mode 100644 index 0000000..213ffe8 --- /dev/null +++ b/src/behaviours/targeting/SetGoalReachedConsequences.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://src/behaviours/targeting/SetGoalReachedConsequences.gd" type="Script" id=1] + +[node name="SetGoalReachedConsequences" type="Node"] +script = ExtResource( 1 ) diff --git a/src/behaviours/targeting/SetSpawnedGoalTo.gd b/src/behaviours/targeting/SetSpawnedGoalTo.gd index 8d6001d..6d2321c 100644 --- a/src/behaviours/targeting/SetSpawnedGoalTo.gd +++ b/src/behaviours/targeting/SetSpawnedGoalTo.gd @@ -3,8 +3,9 @@ class_name SetSpawnedGoalTo export var goal_path: NodePath +onready var goal = get_node(goal_path) func set_goal(node): var movement = node.get_node("AttractedToMovement") - movement.goal = get_node(goal_path) + movement.goal = goal diff --git a/src/entities/bullets/ArrowAlternative.gd b/src/entities/bullets/ArrowAlternative.gd index f85e707..63bc968 100644 --- a/src/entities/bullets/ArrowAlternative.gd +++ b/src/entities/bullets/ArrowAlternative.gd @@ -12,10 +12,12 @@ export var lit_damage: int = 5 func _on_Flammable_caught_fire(): $Shape/Sprite.texture = lit_texture $Damaging.damage = lit_damage + $Damaging.destroy_on_damage = false $Light.visible = true func _on_Flammable_extinguished_fire(): $Shape/Sprite.texture = dim_texture $Damaging.damage = dim_damage + $Damaging.destroy_on_damage = true $Light.visible = false diff --git a/src/entities/enemies/AbstractEnemy.tscn b/src/entities/enemies/AbstractEnemy.tscn index 500bd27..294478d 100644 --- a/src/entities/enemies/AbstractEnemy.tscn +++ b/src/entities/enemies/AbstractEnemy.tscn @@ -9,3 +9,5 @@ alliance = -1 [node name="DropLoot" parent="." index="2" instance=ExtResource( 1 )] + +[connection signal="dead" from="Damageable" to="DropLoot" method="create_drop"] diff --git a/src/entities/enemies/ChaserEnemy.tscn b/src/entities/enemies/ChaserEnemy.tscn index 74684c7..0c0fca2 100644 --- a/src/entities/enemies/ChaserEnemy.tscn +++ b/src/entities/enemies/ChaserEnemy.tscn @@ -1,13 +1,15 @@ -[gd_scene load_steps=11 format=2] +[gd_scene load_steps=13 format=2] [ext_resource path="res://src/entities/enemies/EnemySnowmanLeft.png" type="Texture" id=1] -[ext_resource path="res://src/behaviours/movement/ErraticMovement.tscn" type="PackedScene" id=2] +[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=2] [ext_resource path="res://src/behaviours/movement/AttractedToMovement.tscn" type="PackedScene" id=3] [ext_resource path="res://src/entities/enemies/AbstractEnemy.tscn" type="PackedScene" id=4] +[ext_resource path="res://src/pickups/RapidFirePickup.tscn" type="PackedScene" id=5] [ext_resource path="res://src/entities/enemies/EnemySnowmanBack.png" type="Texture" id=6] [ext_resource path="res://src/entities/enemies/EnemySnowmanFront.png" type="Texture" id=7] [ext_resource path="res://src/entities/enemies/EnemySnowmanRight.png" type="Texture" id=8] [ext_resource path="res://src/behaviours/graphics/FourSidedSprite.tscn" type="PackedScene" id=9] +[ext_resource path="res://src/sounds/Death.mp3" type="AudioStream" id=10] [sub_resource type="CapsuleShape2D" id=1] radius = 9.0 @@ -45,8 +47,15 @@ shape = SubResource( 1 ) frames = SubResource( 2 ) animation = "down" -[node name="ErraticMovement" parent="." index="4" instance=ExtResource( 2 )] +[node name="DropLoot" parent="." index="3"] +loot_types = [ null, ExtResource( 2 ), ExtResource( 5 ) ] +loot_weights = [ 1.0, 1.0, 0.1 ] -[node name="AttractedToMovement" parent="." index="5" instance=ExtResource( 3 )] +[node name="AttractedToMovement" parent="." index="4" instance=ExtResource( 3 )] +[node name="MeltSound" parent="." index="5"] +stream = ExtResource( 10 ) + +[connection signal="dead" from="Damageable" to="DropLoot" method="create_drop"] +[connection signal="dead" from="Damageable" to="MeltSound" method="_on_Damageable_dead"] [connection signal="moving_in_direction" from="AttractedToMovement" to="Shape/FourSidedSprite" method="turn"] diff --git a/src/entities/fire/Fire-v1-f0000.png b/src/entities/fire/Fire-v1-f0000.png index d21692d..d45d3c4 100644 --- a/src/entities/fire/Fire-v1-f0000.png +++ b/src/entities/fire/Fire-v1-f0000.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:371c3a7e2fd22829066e6e11fbf18706e778d0dd0019e5cdef12b9911c6d9d26 -size 6723 +oid sha256:8ec7c41405f99b7215d9e3efa2595185a471c08b796c2f143136856f602aa5ab +size 6844 diff --git a/src/entities/fire/Fire-v1-f0002.png b/src/entities/fire/Fire-v1-f0002.png index 27447f6..8388f9c 100644 --- a/src/entities/fire/Fire-v1-f0002.png +++ b/src/entities/fire/Fire-v1-f0002.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2639bd32f9d0f3c8c983385ea40e83f6fddfe3ce3466867b49d18d5267a4287e -size 7321 +oid sha256:8023387d5e9f6ee0c4af518061149abb1eab1038e9a583880663e789abee0e3f +size 7431 diff --git a/src/entities/fire/Fire-v1-f0004.png b/src/entities/fire/Fire-v1-f0004.png index 3769eba..f0de79d 100644 --- a/src/entities/fire/Fire-v1-f0004.png +++ b/src/entities/fire/Fire-v1-f0004.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:761e7775b25f4328f8d8b386621e241cc587e57e591cba46243fc4d6ad32e39e -size 8560 +oid sha256:b312c5280ebce710e2e094843ff8ac322095af9b758e94bfe5ef71fa6e2757f5 +size 8840 diff --git a/src/entities/fire/Fire-v1-f0006.png b/src/entities/fire/Fire-v1-f0006.png index 5b1f9f3..ed4c53a 100644 --- a/src/entities/fire/Fire-v1-f0006.png +++ b/src/entities/fire/Fire-v1-f0006.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:24abb7bf5cba5a4ec78f6c09f86f3f86eb8f752cafac6b4f4557c5b30708751c -size 7684 +oid sha256:dca76f928e680a633b9f4f0ec8521471c7ff6493e90b721b9b9a361f124a0c91 +size 8356 diff --git a/src/entities/fire/Fire-v1-f0008.png b/src/entities/fire/Fire-v1-f0008.png index d21692d..af53f4d 100644 --- a/src/entities/fire/Fire-v1-f0008.png +++ b/src/entities/fire/Fire-v1-f0008.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:371c3a7e2fd22829066e6e11fbf18706e778d0dd0019e5cdef12b9911c6d9d26 -size 6723 +oid sha256:374a5c5c3872424aa83f96f2bbfcf00b03e66732cfbfcb122f4d5dab99efa2e4 +size 7270 diff --git a/src/entities/fire/Fire-v1-f0010.png b/src/entities/fire/Fire-v1-f0010.png index c91d84e..79fccd7 100644 --- a/src/entities/fire/Fire-v1-f0010.png +++ b/src/entities/fire/Fire-v1-f0010.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:abc7709ccc5af10d421012b5d113f698844774741c3037127a1aa08997f0f4d6 -size 7286 +oid sha256:8c58b9bd8169123b235f0244b7c4179422f9c4323aaa1fab5f860b42aa4b4ab4 +size 7350 diff --git a/src/entities/fire/Fire.gd b/src/entities/fire/Fire.gd index 64514f4..dd116fe 100644 --- a/src/entities/fire/Fire.gd +++ b/src/entities/fire/Fire.gd @@ -5,6 +5,8 @@ export var intensity: float = 1.0 setget set_intensity export var change_per_second: float = - 1.0 / 60.0 export var min_intensity: float = 0 export var max_intensity: float = INF +export var enemy_touch_penalty = 0.1 + signal intensity_changed(value) signal intensity_at_max @@ -47,3 +49,9 @@ func _on_Flame_body_entered(body: PhysicsBody2D): var flammable = body.get_node("Flammable") if flammable != null: flammable.catch_fire() + + +func _on_Enemy_goal_reached(who): + intensity -= enemy_touch_penalty + # Melt + who.queue_free() diff --git a/src/mechanics/CharacterFront.png b/src/entities/players/CharacterFront.png similarity index 100% rename from src/mechanics/CharacterFront.png rename to src/entities/players/CharacterFront.png diff --git a/src/entities/players/CharacterFront.png.import b/src/entities/players/CharacterFront.png.import new file mode 100644 index 0000000..b27e4c2 --- /dev/null +++ b/src/entities/players/CharacterFront.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/CharacterFront.png-845655f7c30d9b4c6e480912b353d1f6.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/entities/players/CharacterFront.png" +dest_files=[ "res://.import/CharacterFront.png-845655f7c30d9b4c6e480912b353d1f6.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/src/mechanics/CharacterFrontLeft.png b/src/entities/players/CharacterFrontLeft.png similarity index 100% rename from src/mechanics/CharacterFrontLeft.png rename to src/entities/players/CharacterFrontLeft.png diff --git a/src/entities/players/CharacterFrontLeft.png.import b/src/entities/players/CharacterFrontLeft.png.import new file mode 100644 index 0000000..1b655c8 --- /dev/null +++ b/src/entities/players/CharacterFrontLeft.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/CharacterFrontLeft.png-114f9621beadf66601a533677fac5ae7.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/entities/players/CharacterFrontLeft.png" +dest_files=[ "res://.import/CharacterFrontLeft.png-114f9621beadf66601a533677fac5ae7.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/src/entities/players/PhaseOnePlayer.tscn b/src/entities/players/PhaseOnePlayer.tscn index 7660ecf..3dbe519 100644 --- a/src/entities/players/PhaseOnePlayer.tscn +++ b/src/entities/players/PhaseOnePlayer.tscn @@ -1,25 +1,55 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://src/entities/players/AbstractPlayer.tscn" type="PackedScene" id=1] -[ext_resource path="res://src/mechanics/White.png" type="Texture" id=2] [ext_resource path="res://src/entities/bullets/ArrowAlternative.tscn" type="PackedScene" id=3] [ext_resource path="res://src/behaviours/spawning/SpawnOnShoot.tscn" type="PackedScene" id=4] +[ext_resource path="res://src/entities/players/CharacterFrontLeft.png" type="Texture" id=5] +[ext_resource path="res://src/entities/players/CharacterFront.png" type="Texture" id=6] +[ext_resource path="res://src/behaviours/graphics/FourSidedSprite.gd" type="Script" id=7] -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 16, 16 ) +[sub_resource type="CapsuleShape2D" id=3] +radius = 9.0 +height = 14.0 + +[sub_resource type="SpriteFrames" id=2] +animations = [ { +"frames": [ ExtResource( 5 ) ], +"loop": true, +"name": "left", +"speed": 5.0 +}, { +"frames": [ ExtResource( 6 ) ], +"loop": true, +"name": "right", +"speed": 5.0 +}, { +"frames": [ ExtResource( 5 ) ], +"loop": true, +"name": "up", +"speed": 5.0 +}, { +"frames": [ ExtResource( 6 ) ], +"loop": true, +"name": "down", +"speed": 5.0 +} ] [node name="PhaseOnePlayer" instance=ExtResource( 1 )] +collision_layer = 19 [node name="Shape" type="CollisionShape2D" parent="." index="0"] -shape = SubResource( 1 ) +shape = SubResource( 3 ) -[node name="Sprite" type="Sprite" parent="Shape" index="0"] -texture = ExtResource( 2 ) +[node name="FourSidedSprite" type="AnimatedSprite" parent="Shape" index="0"] +frames = SubResource( 2 ) +animation = "left" +script = ExtResource( 7 ) [node name="Listener" type="Listener2D" parent="." index="1"] current = true [node name="SpawnOnShoot" parent="." index="2" instance=ExtResource( 4 )] bullet = ExtResource( 3 ) -cooldown = 0.1 -rapid_fire = true +cooldown = 0.2 + +[connection signal="moving_in_direction" from="PlayerMovement" to="Shape/FourSidedSprite" method="turn"] diff --git a/src/levels/Game.gd b/src/levels/Game.gd index 0af3acc..ff9033b 100644 --- a/src/levels/Game.gd +++ b/src/levels/Game.gd @@ -12,3 +12,7 @@ func set_survival_seconds(value): func _process(delta): set_survival_seconds(survival_seconds + delta) + + +func _on_Fire_intensity_reached_min(): + print("Game over!") diff --git a/src/levels/Game.tscn b/src/levels/Game.tscn index 6f6f556..8508a56 100644 --- a/src/levels/Game.tscn +++ b/src/levels/Game.tscn @@ -76,16 +76,37 @@ autoplay = true tile_data = PoolIntArray( 0, 0, 131074, 1, 0, 131074, 2, 0, 131074, 3, 0, 131074, 4, 0, 131074, 5, 0, 131074, 6, 0, 131074, 7, 0, 131074, 8, 0, 131074, 9, 0, 131074, 10, 0, 131074, 11, 0, 131074, 12, 0, 131074, 13, 0, 131074, 14, 0, 131074, 15, 0, 131074, 16, 0, 131075, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 21, 0, 0, 22, 0, 0, 23, 0, 131073, 24, 0, 131074, 25, 0, 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1245214, 0, 131074, 1245215, 0, 131074, 1245216, 0, 131074, 1245217, 0, 131074, 1245218, 0, 131074, 1245219, 0, 131074, 1245220, 0, 131074, 1245221, 0, 131074, 1245222, 0, 131074, 1245223, 0, 131074 ) [node name="Darkness" parent="PhaseOne/Entities" instance=ExtResource( 2 )] -position = Vector2( 553, 296 ) [node name="PhaseOnePlayer" parent="PhaseOne/Entities" instance=ExtResource( 4 )] position = Vector2( 596, 268 ) [node name="Fire" parent="PhaseOne/Entities" instance=ExtResource( 3 )] -position = Vector2( 640, 320 ) +position = Vector2( 640, 319 ) +intensity = 0.5 [node name="Pickups" type="Node" parent="PhaseOne/Entities"] +[node name="BranchPickup" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 590, 366 ) + +[node name="BranchPickup5" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 566, 321 ) + +[node name="BranchPickup6" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 714, 350 ) + +[node name="BranchPickup7" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 775, 318 ) + +[node name="BranchPickup2" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 680, 404 ) + +[node name="BranchPickup3" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 731, 289 ) + +[node name="BranchPickup4" parent="PhaseOne/Entities/Pickups" instance=ExtResource( 16 )] +position = Vector2( 643, 264 ) + [node name="Bullets" type="Node" parent="PhaseOne/Entities"] [node name="Enemies" type="Node" parent="PhaseOne/Entities"] @@ -133,3 +154,8 @@ grow_vertical = 2 value = 50.0 [connection signal="intensity_changed" from="PhaseOne/Entities/Fire" to="PhaseOne/Music" method="_on_Fire_intensity_changed"] +[connection signal="intensity_reached_min" from="PhaseOne/Entities/Fire" to="." method="_on_Fire_intensity_reached_min"] +[connection signal="spawned" from="PhaseOne/Entities/Enemies/ScreenEdgeSpawner" to="PhaseOne/Entities/Enemies/ScreenEdgeSpawner/SetSpawnedGoalTo" method="set_goal"] +[connection signal="goal_reached" from="PhaseOne/Entities/Enemies/ScreenEdgeSpawner/SetGoalReachedConsequences" to="PhaseOne/Entities/Fire" method="_on_Enemy_goal_reached"] +[connection signal="spawned" from="PhaseOne/Entities/Enemies/ScreenEdgeSpawner2" to="PhaseOne/Entities/Enemies/ScreenEdgeSpawner2/SetSpawnedGoalTo" method="set_goal"] +[connection signal="pressed" from="UserInterface/TheDarkNightUI/Panel/MuteButton" to="PhaseOne/Music" method="_on_MuteButton_pressed"] diff --git a/src/levels/MainMenu.gd b/src/levels/MainMenu.gd index d144d48..7300b29 100644 --- a/src/levels/MainMenu.gd +++ b/src/levels/MainMenu.gd @@ -1,16 +1,11 @@ extends Node2D -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" +func _ready(): + for child in get_children(): + if child.name == "Play": + get_node(child.name).connect("pressed", self, "change_scn") +func change_scn(): + get_tree().change_scene("res://src/levels/Game.tscn") -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass diff --git a/src/levels/MainMenu.tscn b/src/levels/MainMenu.tscn index 941bdcb..f276e72 100644 --- a/src/levels/MainMenu.tscn +++ b/src/levels/MainMenu.tscn @@ -1,11 +1,36 @@ -[gd_scene load_steps=2 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://src/levels/MainMenu.gd" type="Script" id=1] +[ext_resource path="res://src/ui/Title.png" type="Texture" id=2] +[ext_resource path="res://src/ui/PlayButton.png" type="Texture" id=3] +[ext_resource path="res://src/ui/fonts/SourceSerifPro-Light.ttf" type="DynamicFontData" id=4] +[ext_resource path="res://src/entities/fire/Fire.tscn" type="PackedScene" id=5] + +[sub_resource type="DynamicFont" id=1] +size = 70 +font_data = ExtResource( 4 ) [node name="MainMenu" type="Node2D"] script = ExtResource( 1 ) -[node name="Label" type="Label" parent="."] -margin_right = 40.0 -margin_bottom = 14.0 -text = "Hello world!" +[node name="Panel" type="Panel" parent="."] +margin_right = 1280.0 +margin_bottom = 720.0 + +[node name="Sprite" type="Sprite" parent="Panel"] +position = Vector2( 640.881, 360.696 ) +texture = ExtResource( 2 ) + +[node name="Fire" parent="Panel" instance=ExtResource( 5 )] +position = Vector2( 421, 365 ) +scale = Vector2( 4, 4 ) + +[node name="Play" type="Button" parent="."] +margin_left = 944.0 +margin_top = 489.0 +margin_right = 1210.0 +margin_bottom = 615.0 +custom_fonts/font = SubResource( 1 ) +text = "Play" +icon = ExtResource( 3 ) +flat = true diff --git a/src/levels/PhaseOneMusic.gd b/src/levels/PhaseOneMusic.gd index 9a771ac..490d7a8 100644 --- a/src/levels/PhaseOneMusic.gd +++ b/src/levels/PhaseOneMusic.gd @@ -7,6 +7,7 @@ export var bell_min: float = 0.20 export var bell_max: float = 0.60 export var drum_min: float = 0.40 export var drum_max: float = 0.80 +export var muted: bool setget set_mute, get_mute func _on_Fire_intensity_changed(value): @@ -14,7 +15,20 @@ func _on_Fire_intensity_changed(value): $Choir.bus = "Master" if $Choir.volume_db > -60 else "Mute" $Bell.volume_db = (smoothstep(bell_min, bell_max, value) - 1) * 60 - $Bell.bus = "Master" if $Choir.volume_db > -60 else "Mute" + $Bell.bus = "Master" if $Bell.volume_db > -60 else "Mute" $Drum.volume_db = (smoothstep(drum_min, drum_max, value) - 1) * 60 - $Drum.bus = "Master" if $Choir.volume_db > -60 else "Mute" + $Drum.bus = "Master" if $Drum.volume_db > -60 else "Mute" + + +func set_mute(value): + var index = AudioServer.get_bus_index("Master") + AudioServer.set_bus_mute(index, value) + +func get_mute(): + var index = AudioServer.get_bus_index("Master") + return AudioServer.is_bus_mute(index) + + +func _on_MuteButton_pressed(): + set_mute(not get_mute()) diff --git a/src/mechanics/EnemySpider.png.import b/src/mechanics/EnemySpider.png.import index 84fb787..de04712 100644 --- a/src/mechanics/EnemySpider.png.import +++ b/src/mechanics/EnemySpider.png.import @@ -20,7 +20,7 @@ compress/hdr_mode=0 compress/bptc_ldr=0 compress/normal_map=0 flags/repeat=0 -flags/filter=true +flags/filter=false flags/mipmaps=false flags/anisotropic=false flags/srgb=2 diff --git a/src/mechanics/EnemySpiderSanta.png.import b/src/mechanics/EnemySpiderSanta.png.import new file mode 100644 index 0000000..73987f2 --- /dev/null +++ b/src/mechanics/EnemySpiderSanta.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/EnemySpiderSanta.png-eac0456ac0f4bbe49e411b81e6d559f8.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/mechanics/EnemySpiderSanta.png" +dest_files=[ "res://.import/EnemySpiderSanta.png-eac0456ac0f4bbe49e411b81e6d559f8.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/src/mechanics/ScreenEdgeSpawner.tscn b/src/mechanics/ScreenEdgeSpawner.tscn index ad1194f..f8a00b8 100644 --- a/src/mechanics/ScreenEdgeSpawner.tscn +++ b/src/mechanics/ScreenEdgeSpawner.tscn @@ -7,4 +7,5 @@ [node name="TeleportToScreenEdge" parent="." index="1" instance=ExtResource( 2 )] +[connection signal="spawned" from="." to="TeleportToScreenEdge" method="_handle_spawned"] [connection signal="timeout" from="Period" to="TeleportToScreenEdge" method="teleport"] diff --git a/src/mechanics/Snowflake.png.import b/src/mechanics/Snowflake.png.import new file mode 100644 index 0000000..ebde411 --- /dev/null +++ b/src/mechanics/Snowflake.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Snowflake.png-e248e372833c2aa730b5b6d333276836.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/mechanics/Snowflake.png" +dest_files=[ "res://.import/Snowflake.png-e248e372833c2aa730b5b6d333276836.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/src/music/BossDrum.mp3 b/src/music/BossDrum.mp3 new file mode 100644 index 0000000..cbbb646 --- /dev/null +++ b/src/music/BossDrum.mp3 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8d310e629890b6d07cdce1acf6901cd95c567b8d9b0f8fa6af476ba8a516bf0 +size 685915 diff --git a/src/music/BossDrum.mp3.import b/src/music/BossDrum.mp3.import new file mode 100644 index 0000000..061b654 --- /dev/null +++ b/src/music/BossDrum.mp3.import @@ -0,0 +1,15 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +path="res://.import/BossDrum.mp3-2bfdfe7d88295d55ceececa4a0192925.mp3str" + +[deps] + +source_file="res://src/music/BossDrum.mp3" +dest_files=[ "res://.import/BossDrum.mp3-2bfdfe7d88295d55ceececa4a0192925.mp3str" ] + +[params] + +loop=true +loop_offset=0 diff --git a/src/music/BossGuitar.mp3 b/src/music/BossGuitar.mp3 new file mode 100644 index 0000000..2c4dab9 --- /dev/null +++ b/src/music/BossGuitar.mp3 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3849e4c2e29473a75d3d6b5d5e43e4abae516493daec9f89ef436a8db410cc4 +size 685915 diff --git a/src/music/BossGuitar.mp3.import b/src/music/BossGuitar.mp3.import new file mode 100644 index 0000000..1971040 --- /dev/null +++ b/src/music/BossGuitar.mp3.import @@ -0,0 +1,15 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +path="res://.import/BossGuitar.mp3-e2de794fd4225b0cdd668c1932985776.mp3str" + +[deps] + +source_file="res://src/music/BossGuitar.mp3" +dest_files=[ "res://.import/BossGuitar.mp3-e2de794fd4225b0cdd668c1932985776.mp3str" ] + +[params] + +loop=true +loop_offset=0 diff --git a/src/pickups/BranchPickup.tscn b/src/pickups/BranchPickup.tscn new file mode 100644 index 0000000..0b0e6f2 --- /dev/null +++ b/src/pickups/BranchPickup.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://src/pickups/effects/ChangeFireIntensity.tscn" type="PackedScene" id=1] +[ext_resource path="res://src/pickups/Pickup.tscn" type="PackedScene" id=2] + +[node name="BranchPickup" instance=ExtResource( 2 )] +scale = Vector2( 0.5, 0.5 ) +duration_seconds = 0.4 +despawn_seconds = 15.0 + +[node name="Despawn" parent="." index="2"] +autostart = true + +[node name="ChangeFireIntensity" parent="." index="3" instance=ExtResource( 1 )] + +[connection signal="picked_up" from="." to="ChangeFireIntensity" method="_on_picked_up"] diff --git a/src/pickups/Pickup.gd b/src/pickups/Pickup.gd index 30cf6d8..36d5c48 100644 --- a/src/pickups/Pickup.gd +++ b/src/pickups/Pickup.gd @@ -1,9 +1,8 @@ extends Area2D -export var sprite: Texture = preload("res://src/mechanics/White.png") setget set_sprite, get_sprite -export var duration_seconds: float = 1.0 setget set_duration, get_duration -export var despawn_seconds: float = INF setget set_despawn, get_despawn +export var duration_seconds: float setget set_duration, get_duration +export var despawn_seconds: float setget set_despawn, get_despawn signal picked_up signal expired @@ -11,20 +10,13 @@ signal despawned func _ready(): - set_sprite(sprite) set_duration(duration_seconds) set_despawn(despawn_seconds) -func set_sprite(value): - $Shape/Sprite.texture = value - -func get_sprite(): - return $Shape/Sprite.texture - - func set_duration(value): - $Duration.wait_time = value + if value > 0: + $Duration.wait_time = value func get_duration(): return $Duration.wait_time @@ -35,8 +27,8 @@ func _on_Duration_timeout(): func set_despawn(value): - $Despawn.wait_time = value - $Despawn.start() + if value > 0: + $Despawn.wait_time = value func get_despawn(): return $Despawn.wait_time diff --git a/src/pickups/Pickup.tscn b/src/pickups/Pickup.tscn index 07f7196..da2e5a6 100644 --- a/src/pickups/Pickup.tscn +++ b/src/pickups/Pickup.tscn @@ -1,13 +1,15 @@ [gd_scene load_steps=5 format=2] -[ext_resource path="res://src/entities/behaviours/SpriteRandomRotation.gd" type="Script" id=1] +[ext_resource path="res://src/behaviours/graphics/RandomRotationOnReady.gd" type="Script" id=1] [ext_resource path="res://src/pickups/Branch1.png" type="Texture" id=2] -[ext_resource path="res://src/entities/Pickup.gd" type="Script" id=3] +[ext_resource path="res://src/pickups/Pickup.gd" type="Script" id=3] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [node name="Pickup" type="Area2D"] +collision_layer = 16 +collision_mask = 16 input_pickable = false script = ExtResource( 3 ) diff --git a/src/pickups/RapidFirePickup.tscn b/src/pickups/RapidFirePickup.tscn new file mode 100644 index 0000000..cd1dc50 --- /dev/null +++ b/src/pickups/RapidFirePickup.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://src/pickups/effects/RapidFire.tscn" type="PackedScene" id=1] +[ext_resource path="res://src/pickups/WeaponCrossbow.png" type="Texture" id=2] +[ext_resource path="res://src/pickups/Pickup.tscn" type="PackedScene" id=3] + +[node name="RapidFirePickup" instance=ExtResource( 3 )] +scale = Vector2( 0.5, 0.5 ) +duration_seconds = inf + +[node name="Sprite" parent="Shape" index="0"] +scale = Vector2( 2, 2 ) +texture = ExtResource( 2 ) + +[node name="RapidFire" parent="." index="3" instance=ExtResource( 1 )] +new_cooldown = 0.1 + +[connection signal="picked_up" from="." to="RapidFire" method="_on_picked_up"] diff --git a/src/mechanics/WeaponCrossbow.png b/src/pickups/WeaponCrossbow.png similarity index 100% rename from src/mechanics/WeaponCrossbow.png rename to src/pickups/WeaponCrossbow.png diff --git a/src/mechanics/WeaponCrossbow.png.import b/src/pickups/WeaponCrossbow.png.import similarity index 66% rename from src/mechanics/WeaponCrossbow.png.import rename to src/pickups/WeaponCrossbow.png.import index 4b7d2b5..cb47e91 100644 --- a/src/mechanics/WeaponCrossbow.png.import +++ b/src/pickups/WeaponCrossbow.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/WeaponCrossbow.png-0a9cc264e092ccff57799323e11448eb.stex" +path="res://.import/WeaponCrossbow.png-e19361cc3a5a60e770b810055c1aa183.stex" metadata={ "vram_texture": false } [deps] -source_file="res://src/mechanics/WeaponCrossbow.png" -dest_files=[ "res://.import/WeaponCrossbow.png-0a9cc264e092ccff57799323e11448eb.stex" ] +source_file="res://src/pickups/WeaponCrossbow.png" +dest_files=[ "res://.import/WeaponCrossbow.png-e19361cc3a5a60e770b810055c1aa183.stex" ] [params] @@ -20,7 +20,7 @@ compress/hdr_mode=0 compress/bptc_ldr=0 compress/normal_map=0 flags/repeat=0 -flags/filter=true +flags/filter=false flags/mipmaps=false flags/anisotropic=false flags/srgb=2 diff --git a/src/pickups/effects/ChangeFireIntensity.gd b/src/pickups/effects/ChangeFireIntensity.gd index a348437..2ff6c5e 100644 --- a/src/pickups/effects/ChangeFireIntensity.gd +++ b/src/pickups/effects/ChangeFireIntensity.gd @@ -1,19 +1,13 @@ extends Node -export var target_path: NodePath = NodePath("../../Fire") export var amount_per_second: float = 0.2 -onready var target = get_node(target_path) +onready var target = get_tree().root.find_node("Fire", true, false) onready var pickup: Area2D = get_parent() var active = false -func _ready(): - # warning-ignore: RETURN_VALUE_DISCARDED - pickup.connect("picked_up", self, "_on_picked_up") - - func _on_picked_up(): active = true diff --git a/src/pickups/effects/RapidFire.gd b/src/pickups/effects/RapidFire.gd new file mode 100644 index 0000000..64afd92 --- /dev/null +++ b/src/pickups/effects/RapidFire.gd @@ -0,0 +1,15 @@ +extends Node +class_name RapidFire + + +export var new_cooldown: float + +onready var target = get_tree().root.find_node("PhaseOnePlayer", true, false) +onready var pickup: Area2D = get_parent() + + +func _on_picked_up(): + var shoot = target.get_node("SpawnOnShoot") + shoot.cooldown = new_cooldown + shoot.rapid_fire = true + diff --git a/src/pickups/effects/RapidFire.tscn b/src/pickups/effects/RapidFire.tscn new file mode 100644 index 0000000..5db28d7 --- /dev/null +++ b/src/pickups/effects/RapidFire.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://src/pickups/effects/RapidFire.gd" type="Script" id=1] + +[node name="RapidFire" type="Node"] +script = ExtResource( 1 ) diff --git a/src/ui/CrossbowBar.gd b/src/ui/CrossbowBar.gd new file mode 100644 index 0000000..3ba0f60 --- /dev/null +++ b/src/ui/CrossbowBar.gd @@ -0,0 +1,15 @@ +extends Node2D + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +func _on_picked_up(): + print ("a") diff --git a/src/ui/CrossbowBar.tscn b/src/ui/CrossbowBar.tscn new file mode 100644 index 0000000..7bd6b9c --- /dev/null +++ b/src/ui/CrossbowBar.tscn @@ -0,0 +1,23 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://src/ui/LifeBarBg.png" type="Texture" id=1] +[ext_resource path="res://src/pickups/WeaponCrossbow.png" type="Texture" id=2] +[ext_resource path="res://src/ui/LifeBarFg.png" type="Texture" id=3] +[ext_resource path="res://src/ui/CrossbowBar.gd" type="Script" id=4] + +[node name="CrossbowBar" type="Node"] +script = ExtResource( 4 ) + +[node name="Sprite" type="Sprite" parent="."] +scale = Vector2( 3, 3 ) +texture = ExtResource( 2 ) + +[node name="TextureProgress" type="TextureProgress" parent="."] +margin_left = 28.0 +margin_top = -24.0 +margin_right = 318.0 +margin_bottom = 25.0 +value = 100.0 +texture_under = ExtResource( 1 ) +texture_progress = ExtResource( 3 ) +texture_progress_offset = Vector2( 2, 0 ) diff --git a/src/ui/LifeBarBg.png b/src/ui/LifeBarBg.png new file mode 100644 index 0000000..79fa8a3 --- /dev/null +++ b/src/ui/LifeBarBg.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3164fb79bd178f440bfbc4ece81250ecfded4918b67e05a54c63f8ce25c381a7 +size 824 diff --git a/src/ui/LifeBarBg.png.import b/src/ui/LifeBarBg.png.import new file mode 100644 index 0000000..664c35f --- /dev/null +++ b/src/ui/LifeBarBg.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/LifeBarBg.png-99f7fc4234c2ec6ac697cc824f58880b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://src/ui/LifeBarBg.png" +dest_files=[ "res://.import/LifeBarBg.png-99f7fc4234c2ec6ac697cc824f58880b.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 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false +} + +[deps] + +source_file="res://src/ui/LifeBarFg.png" +dest_files=[ "res://.import/LifeBarFg.png-0d39793826fe9b1367d14793755cf28a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/src/ui/Music_off.png b/src/ui/Music_off.png new file mode 100644 index 0000000..72902d5 --- /dev/null +++ b/src/ui/Music_off.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee7af8545e49a35179a5247aeac4de9c0fbb55023c5abc874ca91c45e3a01d50 +size 906 diff --git a/src/ui/Music_off.png.import b/src/ui/Music_off.png.import new file mode 100644 index 0000000..55fbcab --- /dev/null +++ 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