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🔧 Make the player Damageable

This commit is contained in:
Steffo 2022-04-03 08:20:03 +02:00
parent 113a68bda3
commit a76fa2b246
Signed by: steffo
GPG key ID: 6965406171929D01

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@ -1,13 +1,15 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
[ext_resource path="res://src/entities/behaviours/PlayerMovement.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/entities/behaviours/BulletSpawn.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/entities/behaviours/Damageable.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Player" type="KinematicBody2D"]
collision/safe_margin = 0.02
[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
@ -18,3 +20,7 @@ texture = ExtResource( 1 )
[node name="PlayerMovement" parent="." instance=ExtResource( 2 )]
[node name="BulletSpawn" parent="." instance=ExtResource( 3 )]
[node name="Damageable" parent="." instance=ExtResource( 4 )]
health = 5
max_health = 5