mirror of
https://github.com/RYGhub/the-cold-night.git
synced 2024-11-21 12:14:18 +00:00
💥 another bundle of quick changes
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parent
029dcf450c
commit
afc1a8b4bd
10 changed files with 51 additions and 52 deletions
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@ -1,39 +0,0 @@
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extends Node
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export var bullet: PackedScene
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export var bullet_container_node_path: String
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onready var bullet_container_node: Node = get_node(bullet_container_node_path)
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onready var source: Node2D = get_parent()
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var _timer : Timer = null
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func _ready():
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_timer = Timer.new()
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add_child(_timer)
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_timer.set_wait_time(0.3)
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_timer.set_one_shot(true)
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_timer.start()
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func _process(_delta):
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print(_timer.get_time_left())
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if Input.is_action_just_pressed("player_shoot") and _timer.get_time_left()==0:
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shoot()
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#restart timer
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_timer.set_wait_time(0.3)
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_timer.set_one_shot(true)
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_timer.start()
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func shoot():
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var new_bullet = bullet.instance()
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new_bullet.set_position(source.global_position)
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bullet_container_node.add_child(new_bullet)
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var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
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new_bullet.set_rotation(rotation)
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new_bullet.get_node("Ownership").entity_owner = source
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new_bullet.add_collision_exception_with(source)
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@ -3,8 +3,8 @@ class_name AttractedToMovement
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signal moving_in_direction(direction)
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signal touching_goal
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signal goal_reached
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signal touching_goal(who)
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signal goal_reached(who)
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export var movement_per_second: float
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@ -24,9 +24,9 @@ func move():
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for slide_no in parent.get_slide_count():
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var slide = parent.get_slide_collision(slide_no)
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if slide.collider == goal:
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emit_signal("touching_goal")
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emit_signal("touching_goal", self)
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if not _goal_reached_triggered:
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emit_signal("goal_reached")
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emit_signal("goal_reached", self)
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_goal_reached_triggered = true
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13
src/behaviours/targeting/SetGoalReachedConsequences.gd
Normal file
13
src/behaviours/targeting/SetGoalReachedConsequences.gd
Normal file
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@ -0,0 +1,13 @@
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extends Node
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signal goal_reached(who)
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func set_consequences(node):
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var movement = node.get_node("AttractedToMovement")
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movement.connect("goal_reached", self, "_on_goal_reached")
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func _on_goal_reached(who):
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emit_signal("goal_reached", who)
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6
src/behaviours/targeting/SetGoalReachedConsequences.tscn
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6
src/behaviours/targeting/SetGoalReachedConsequences.tscn
Normal file
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/behaviours/targeting/SetGoalReachedConsequences.gd" type="Script" id=1]
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[node name="SetGoalReachedConsequences" type="Node"]
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script = ExtResource( 1 )
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@ -12,10 +12,12 @@ export var lit_damage: int = 5
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func _on_Flammable_caught_fire():
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$Shape/Sprite.texture = lit_texture
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$Damaging.damage = lit_damage
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$Damaging.destroy_on_damage = false
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$Light.visible = true
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func _on_Flammable_extinguished_fire():
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$Shape/Sprite.texture = dim_texture
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$Damaging.damage = dim_damage
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$Damaging.destroy_on_damage = true
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$Light.visible = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://src/entities/enemies/EnemySnowmanLeft.png" type="Texture" id=1]
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[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=2]
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@ -9,6 +9,7 @@
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[ext_resource path="res://src/entities/enemies/EnemySnowmanFront.png" type="Texture" id=7]
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[ext_resource path="res://src/entities/enemies/EnemySnowmanRight.png" type="Texture" id=8]
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[ext_resource path="res://src/behaviours/graphics/FourSidedSprite.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/sounds/Death.mp3" type="AudioStream" id=10]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 9.0
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@ -52,4 +53,9 @@ loot_weights = [ 1.0, 1.0, 0.1 ]
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[node name="AttractedToMovement" parent="." index="4" instance=ExtResource( 3 )]
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[node name="MeltSound" parent="." index="5"]
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stream = ExtResource( 10 )
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[connection signal="dead" from="Damageable" to="DropLoot" method="create_drop"]
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[connection signal="dead" from="Damageable" to="MeltSound" method="_on_Damageable_dead"]
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[connection signal="moving_in_direction" from="AttractedToMovement" to="Shape/FourSidedSprite" method="turn"]
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@ -5,6 +5,8 @@ export var intensity: float = 1.0 setget set_intensity
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export var change_per_second: float = - 1.0 / 60.0
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export var min_intensity: float = 0
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export var max_intensity: float = INF
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export var enemy_touch_penalty = 0.1
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signal intensity_changed(value)
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signal intensity_at_max
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@ -47,3 +49,9 @@ func _on_Flame_body_entered(body: PhysicsBody2D):
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var flammable = body.get_node("Flammable")
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if flammable != null:
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flammable.catch_fire()
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func _on_Enemy_goal_reached(who):
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intensity -= enemy_touch_penalty
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# Melt
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who.queue_free()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=2]
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@ -16,6 +16,7 @@
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[ext_resource path="res://src/entities/enemies/ChaserEnemy.tscn" type="PackedScene" id=14]
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[ext_resource path="res://src/behaviours/targeting/SetSpawnedGoalTo.tscn" type="PackedScene" id=15]
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[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=16]
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[ext_resource path="res://src/behaviours/targeting/SetGoalReachedConsequences.tscn" type="PackedScene" id=17]
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[ext_resource path="res://src/music/BaseDrum.mp3" type="AudioStream" id=19]
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[ext_resource path="res://src/music/BaseBell.mp3" type="AudioStream" id=20]
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[ext_resource path="res://src/music/BaseChoir.mp3" type="AudioStream" id=21]
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@ -113,6 +114,8 @@ period_secs = 0.5
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[node name="SetSpawnedGoalTo" parent="PhaseOne/Entities/Enemies/ScreenEdgeSpawner" instance=ExtResource( 15 )]
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goal_path = NodePath("../../../Fire")
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[node name="SetGoalReachedConsequences" parent="PhaseOne/Entities/Enemies/ScreenEdgeSpawner" instance=ExtResource( 17 )]
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[node name="ScreenEdgeSpawner2" parent="PhaseOne/Entities/Enemies" instance=ExtResource( 13 )]
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scale = Vector2( 0.998195, 1 )
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spawning = ExtResource( 14 )
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@ -122,6 +125,8 @@ period_secs = 0.5
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[node name="SetSpawnedGoalTo" parent="PhaseOne/Entities/Enemies/ScreenEdgeSpawner2" instance=ExtResource( 15 )]
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goal_path = NodePath("../../../PhaseOnePlayer")
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[node name="SetGoalReachedConsequences" parent="PhaseOne/Entities/Enemies/ScreenEdgeSpawner2" instance=ExtResource( 17 )]
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[node name="UserInterface" type="CanvasLayer" parent="."]
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[node name="TheDarkNightUI" parent="UserInterface" instance=ExtResource( 8 )]
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@ -178,5 +183,6 @@ texture = ExtResource( 12 )
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[connection signal="intensity_changed" from="PhaseOne/Entities/Fire" to="PhaseOne/Music" method="_on_Fire_intensity_changed"]
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[connection signal="intensity_reached_min" from="PhaseOne/Entities/Fire" to="." method="_on_Fire_intensity_reached_min"]
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[connection signal="spawned" from="PhaseOne/Entities/Enemies/ScreenEdgeSpawner" to="PhaseOne/Entities/Enemies/ScreenEdgeSpawner/SetSpawnedGoalTo" method="set_goal"]
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[connection signal="goal_reached" from="PhaseOne/Entities/Enemies/ScreenEdgeSpawner/SetGoalReachedConsequences" to="PhaseOne/Entities/Fire" method="_on_Enemy_goal_reached"]
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[connection signal="spawned" from="PhaseOne/Entities/Enemies/ScreenEdgeSpawner2" to="PhaseOne/Entities/Enemies/ScreenEdgeSpawner2/SetSpawnedGoalTo" method="set_goal"]
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[connection signal="pressed" from="UserInterface/TheDarkNightUI/Panel/MuteButton" to="PhaseOne/Music" method="_on_MuteButton_pressed"]
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@ -15,7 +15,8 @@ func _ready():
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func set_duration(value):
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$Duration.wait_time = value
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if value > 0:
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$Duration.wait_time = value
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func get_duration():
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return $Duration.wait_time
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@ -26,7 +27,8 @@ func _on_Duration_timeout():
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func set_despawn(value):
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$Despawn.wait_time = value
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if value > 0:
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$Despawn.wait_time = value
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func get_despawn():
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return $Despawn.wait_time
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@ -8,11 +8,6 @@ onready var pickup: Area2D = get_parent()
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var active = false
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func _ready():
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# warning-ignore: RETURN_VALUE_DISCARDED
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pickup.connect("picked_up", self, "_on_picked_up")
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func _on_picked_up():
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active = true
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