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Add dynamic music

This commit is contained in:
Steffo 2022-04-03 00:14:57 +02:00
parent beb9485ee4
commit be3d7a9afc
Signed by: steffo
GPG key ID: 6965406171929D01
2 changed files with 36 additions and 9 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://src/music/BaseChoir.mp3" type="AudioStream" id=8]
[ext_resource path="res://src/music/BaseDrum.mp3" type="AudioStream" id=9]
[ext_resource path="res://src/music/BaseBell.mp3" type="AudioStream" id=10]
[ext_resource path="res://src/levels/PhaseOneMusic.gd" type="Script" id=11]
[node name="Game" type="Node2D"]
script = ExtResource( 6 )
@ -18,17 +19,22 @@ script = ExtResource( 6 )
layer = 0
[node name="PhaseOneMusic" type="Node" parent="PhaseOne"]
script = ExtResource( 11 )
fire_path = NodePath("../PhaseOneContainer/Fire")
[node name="BaseBell" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
[node name="Bell" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
stream = ExtResource( 10 )
volume_db = -60.0
autoplay = true
[node name="BaseChoir" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
[node name="Choir" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
stream = ExtResource( 8 )
volume_db = -60.0
autoplay = true
[node name="BaseDrum" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
[node name="Drum" type="AudioStreamPlayer" parent="PhaseOne/PhaseOneMusic"]
stream = ExtResource( 9 )
volume_db = -60.0
autoplay = true
[node name="PhaseOneContainer" type="Node2D" parent="PhaseOne"]
@ -39,17 +45,16 @@ tile_data = PoolIntArray( 0, 2, 0, 1, 2, 0, 2, 2, 0, 3, 2, 0, 4, 2, 0, 5, 2, 0,
[node name="Darkness" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 2 )]
position = Vector2( 553, 296 )
[node name="Fire" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 3 )]
position = Vector2( 597, 323 )
script = null
[node name="Player" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 4 )]
position = Vector2( 500, 438 )
[node name="Enemy" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 5 )]
visible = false
position = Vector2( 755, 508 )
[node name="Fire" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 3 )]
position = Vector2( 493, 305 )
intensity = 0.3
[node name="UserInterface" type="CanvasLayer" parent="."]
[node name="UserIntefaceContainer" type="Panel" parent="UserInterface"]

View file

@ -0,0 +1,22 @@
extends Node
export var fire_path: NodePath
export var choir_min: float = 0.05
export var choir_max: float = 0.20
export var bell_min: float = 0.20
export var bell_max: float = 0.60
export var drum_min: float = 0.40
export var drum_max: float = 0.80
func _ready():
var fire = get_node(fire_path)
fire.connect("intensity_changed", self, "_on_fire_intensity_changed")
func _on_fire_intensity_changed(value):
$Choir.volume_db = (smoothstep(choir_min, choir_max, value) - 1) * 60
$Bell.volume_db = (smoothstep(bell_min, bell_max, value) - 1) * 60
$Drum.volume_db = (smoothstep(drum_min, drum_max, value) - 1) * 60
pass