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🔧 Add functionality to the mute button

This commit is contained in:
Steffo 2022-04-04 15:02:36 +02:00
parent 3e6f54f543
commit cdb57f90e6
Signed by: steffo
GPG key ID: 6965406171929D01
2 changed files with 18 additions and 15 deletions

View file

@ -109,16 +109,6 @@ align = 2
valign = 1
script = SubResource( 1 )
[node name="HealthBar" type="ProgressBar" parent="UserInterface/TheDarkNightUI/Panel"]
visible = false
anchor_bottom = 1.0
margin_left = 14.0
margin_top = 14.0
margin_right = 320.0
margin_bottom = -14.0
grow_vertical = 2
value = 50.0
[node name="TextureProgress" type="TextureProgress" parent="UserInterface/TheDarkNightUI/Panel"]
margin_left = 15.0
margin_top = 15.0
@ -129,7 +119,7 @@ texture_under = ExtResource( 10 )
texture_progress = ExtResource( 9 )
texture_progress_offset = Vector2( 10, 5 )
[node name="Button" type="Button" parent="UserInterface/TheDarkNightUI/Panel"]
[node name="MuteButton" type="Button" parent="UserInterface/TheDarkNightUI/Panel"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
@ -139,8 +129,9 @@ margin_right = -50.0
margin_bottom = -10.0
flat = true
[node name="Sprite" type="Sprite" parent="UserInterface/TheDarkNightUI/Panel/Button"]
[node name="Sprite" type="Sprite" parent="UserInterface/TheDarkNightUI/Panel/MuteButton"]
position = Vector2( 25, 30 )
texture = ExtResource( 12 )
[connection signal="intensity_changed" from="PhaseOne/Entities/Fire" to="PhaseOne/Music" method="_on_Fire_intensity_changed"]
[connection signal="pressed" from="UserInterface/TheDarkNightUI/Panel/MuteButton" to="PhaseOne/Music" method="_on_MuteButton_pressed"]

View file

@ -7,14 +7,26 @@ export var bell_min: float = 0.20
export var bell_max: float = 0.60
export var drum_min: float = 0.40
export var drum_max: float = 0.80
export var muted: bool = false setget set_mute
func _on_Fire_intensity_changed(value):
$Choir.volume_db = (smoothstep(choir_min, choir_max, value) - 1) * 60
$Choir.bus = "Master" if $Choir.volume_db > -60 else "Mute"
$Choir.bus = "Master" if not muted and $Choir.volume_db > -60 else "Mute"
$Bell.volume_db = (smoothstep(bell_min, bell_max, value) - 1) * 60
$Bell.bus = "Master" if $Choir.volume_db > -60 else "Mute"
$Bell.bus = "Master" if not muted and $Bell.volume_db > -60 else "Mute"
$Drum.volume_db = (smoothstep(drum_min, drum_max, value) - 1) * 60
$Drum.bus = "Master" if $Choir.volume_db > -60 else "Mute"
$Drum.bus = "Master" if not muted and $Drum.volume_db > -60 else "Mute"
func set_mute(value):
muted = value
$Choir.bus = "Master" if not muted and $Choir.volume_db > -60 else "Mute"
$Bell.bus = "Master" if not muted and $Bell.volume_db > -60 else "Mute"
$Drum.bus = "Master" if not muted and $Drum.volume_db > -60 else "Mute"
func _on_MuteButton_pressed():
set_mute(not muted)