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🔧 Add functionality to the mute button
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commit
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2 changed files with 18 additions and 15 deletions
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@ -109,16 +109,6 @@ align = 2
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valign = 1
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script = SubResource( 1 )
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[node name="HealthBar" type="ProgressBar" parent="UserInterface/TheDarkNightUI/Panel"]
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visible = false
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anchor_bottom = 1.0
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margin_left = 14.0
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margin_top = 14.0
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margin_right = 320.0
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margin_bottom = -14.0
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grow_vertical = 2
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value = 50.0
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[node name="TextureProgress" type="TextureProgress" parent="UserInterface/TheDarkNightUI/Panel"]
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margin_left = 15.0
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margin_top = 15.0
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@ -129,7 +119,7 @@ texture_under = ExtResource( 10 )
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texture_progress = ExtResource( 9 )
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texture_progress_offset = Vector2( 10, 5 )
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[node name="Button" type="Button" parent="UserInterface/TheDarkNightUI/Panel"]
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[node name="MuteButton" type="Button" parent="UserInterface/TheDarkNightUI/Panel"]
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -139,8 +129,9 @@ margin_right = -50.0
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margin_bottom = -10.0
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flat = true
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[node name="Sprite" type="Sprite" parent="UserInterface/TheDarkNightUI/Panel/Button"]
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[node name="Sprite" type="Sprite" parent="UserInterface/TheDarkNightUI/Panel/MuteButton"]
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position = Vector2( 25, 30 )
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texture = ExtResource( 12 )
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[connection signal="intensity_changed" from="PhaseOne/Entities/Fire" to="PhaseOne/Music" method="_on_Fire_intensity_changed"]
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[connection signal="pressed" from="UserInterface/TheDarkNightUI/Panel/MuteButton" to="PhaseOne/Music" method="_on_MuteButton_pressed"]
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@ -7,14 +7,26 @@ export var bell_min: float = 0.20
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export var bell_max: float = 0.60
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export var drum_min: float = 0.40
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export var drum_max: float = 0.80
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export var muted: bool = false setget set_mute
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func _on_Fire_intensity_changed(value):
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$Choir.volume_db = (smoothstep(choir_min, choir_max, value) - 1) * 60
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$Choir.bus = "Master" if $Choir.volume_db > -60 else "Mute"
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$Choir.bus = "Master" if not muted and $Choir.volume_db > -60 else "Mute"
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$Bell.volume_db = (smoothstep(bell_min, bell_max, value) - 1) * 60
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$Bell.bus = "Master" if $Choir.volume_db > -60 else "Mute"
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$Bell.bus = "Master" if not muted and $Bell.volume_db > -60 else "Mute"
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$Drum.volume_db = (smoothstep(drum_min, drum_max, value) - 1) * 60
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$Drum.bus = "Master" if $Choir.volume_db > -60 else "Mute"
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$Drum.bus = "Master" if not muted and $Drum.volume_db > -60 else "Mute"
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func set_mute(value):
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muted = value
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$Choir.bus = "Master" if not muted and $Choir.volume_db > -60 else "Mute"
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$Bell.bus = "Master" if not muted and $Bell.volume_db > -60 else "Mute"
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$Drum.bus = "Master" if not muted and $Drum.volume_db > -60 else "Mute"
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func _on_MuteButton_pressed():
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set_mute(not muted)
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