mirror of
https://github.com/RYGhub/the-cold-night.git
synced 2024-11-22 04:34:19 +00:00
💥 everything works now but i dont remember why
This commit is contained in:
parent
480e172307
commit
d97890bed3
22 changed files with 172 additions and 55 deletions
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@ -80,6 +80,11 @@ _global_script_classes=[ {
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"path": "res://src/behaviours/graphics/RandomRotationOnReady.gd"
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}, {
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"base": "Node",
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"class": "RapidFire",
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"language": "GDScript",
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"path": "res://src/pickups/effects/RapidFire.gd"
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}, {
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"base": "Node",
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"class": "SetSpawnedGoalTo",
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"language": "GDScript",
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"path": "res://src/behaviours/targeting/SetSpawnedGoalTo.gd"
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@ -119,6 +124,7 @@ _global_script_class_icons={
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"PlayerMovement": "",
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"RNG": "",
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"RandomRotationOnReady": "",
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"RapidFire": "",
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"SetSpawnedGoalTo": "",
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"SpawnEveryPeriod": "",
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"SpawnOnShoot": "",
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@ -189,6 +195,7 @@ player_shoot={
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2d_physics/layer_2="Damageable"
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2d_physics/layer_3="Projectiles"
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2d_physics/layer_4="UI"
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2d_physics/layer_5="Pickups"
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[physics]
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@ -8,13 +8,12 @@ signal goal_reached
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export var movement_per_second: float
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export var goal_path: NodePath
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onready var parent: KinematicBody2D = get_parent()
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onready var goal: PhysicsBody2D = get_node(goal_path) if goal_path else null
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var goal: Node2D = null
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var _goal_reached_triggered: bool = false
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@ -13,21 +13,15 @@ onready var rng = get_tree().root.get_node("Game/RNG").rng
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func teleport():
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var random = rng.randi_range(1, 4)
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var new_position
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if random == 1:
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# Left
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new_position = Vector2(0, rng.randf_range(0, bounds.y))
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elif random == 2:
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# Right
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new_position = Vector2(bounds.x, rng.randf_range(0, bounds.y))
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elif random == 3:
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# Top
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new_position = Vector2(rng.randf_range(0, bounds.x), 0)
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else:
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# Bottom
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new_position = Vector2(rng.randf_range(0, bounds.y), bounds.y)
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var new_position = Vector2(
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rng.randf_range(0, bounds.x),
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rng.randf_range(0, bounds.y)
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)
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parent.set_position(new_position)
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emit_signal("teleported", parent.position)
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func _handle_spawned(_node):
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teleport()
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@ -13,10 +13,25 @@ onready var rng = get_tree().root.get_node("Game/RNG").rng
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func teleport():
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var new_position = Vector2(
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rng.randf_range(0, bounds.x),
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rng.randf_range(0, bounds.y)
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)
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var random = rng.randi_range(1, 4)
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var new_position
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if random == 1:
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# Left
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new_position = Vector2(0, rng.randf_range(0, bounds.y))
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elif random == 2:
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# Right
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new_position = Vector2(bounds.x, rng.randf_range(0, bounds.y))
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elif random == 3:
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# Top
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new_position = Vector2(rng.randf_range(0, bounds.x), 0)
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else:
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# Bottom
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new_position = Vector2(rng.randf_range(0, bounds.x), bounds.y)
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parent.set_position(new_position)
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emit_signal("teleported", parent.position)
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func _handle_spawned(_node):
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teleport()
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@ -24,7 +24,7 @@ func select_drop() -> PackedScene:
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var result = rng.randf_range(0.0, total_weights)
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for i in range(loot_types.len()):
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for i in range(len(loot_types)):
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var loot_type = loot_types[i]
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var loot_weight = loot_weights[i]
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result -= loot_weight
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@ -8,6 +8,7 @@ signal shot(bullet)
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export var bullet: PackedScene
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export var cooldown: float setget set_cooldown, get_cooldown
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export var rapid_fire: bool
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export var angle_offset: float
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onready var parent: Node2D = get_parent()
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@ -25,7 +26,7 @@ func shoot(target):
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var node = bullet.instance()
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container.add_child(node)
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node.set_position(global_position)
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node.set_rotation(node.get_angle_to(target))
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node.set_rotation(node.get_angle_to(target) + angle_offset)
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node.get_node("Ownership").entity_owner = parent
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node.add_collision_exception_with(parent)
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emit_signal("shot")
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@ -3,8 +3,9 @@ class_name SetSpawnedGoalTo
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export var goal_path: NodePath
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onready var goal = get_node(goal_path)
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func set_goal(node):
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var movement = node.get_node("AttractedToMovement")
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movement.goal = get_node(goal_path)
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movement.goal = goal
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@ -9,3 +9,5 @@
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alliance = -1
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[node name="DropLoot" parent="." index="2" instance=ExtResource( 1 )]
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[connection signal="dead" from="Damageable" to="DropLoot" method="create_drop"]
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@ -1,9 +1,10 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://src/entities/enemies/EnemySnowmanLeft.png" type="Texture" id=1]
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[ext_resource path="res://src/behaviours/movement/ErraticMovement.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/behaviours/movement/AttractedToMovement.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/entities/enemies/AbstractEnemy.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/pickups/RapidFirePickup.tscn" type="PackedScene" id=5]
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[ext_resource path="res://src/entities/enemies/EnemySnowmanBack.png" type="Texture" id=6]
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[ext_resource path="res://src/entities/enemies/EnemySnowmanFront.png" type="Texture" id=7]
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[ext_resource path="res://src/entities/enemies/EnemySnowmanRight.png" type="Texture" id=8]
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@ -45,8 +46,10 @@ shape = SubResource( 1 )
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frames = SubResource( 2 )
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animation = "down"
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[node name="ErraticMovement" parent="." index="4" instance=ExtResource( 2 )]
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[node name="DropLoot" parent="." index="3"]
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loot_types = [ null, ExtResource( 2 ), ExtResource( 5 ) ]
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loot_weights = [ 1.0, 1.0, 0.1 ]
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[node name="AttractedToMovement" parent="." index="5" instance=ExtResource( 3 )]
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[node name="AttractedToMovement" parent="." index="4" instance=ExtResource( 3 )]
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[connection signal="moving_in_direction" from="AttractedToMovement" to="Shape/FourSidedSprite" method="turn"]
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@ -1,7 +1,6 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://src/entities/players/AbstractPlayer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=2]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/behaviours/spawning/SpawnOnShoot.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/entities/players/CharacterFrontLeft.png" type="Texture" id=5]
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@ -24,7 +23,7 @@ animations = [ {
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"name": "right",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"frames": [ ExtResource( 5 ) ],
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"loop": true,
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"name": "up",
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"speed": 5.0
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@ -36,6 +35,7 @@ animations = [ {
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} ]
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[node name="PhaseOnePlayer" instance=ExtResource( 1 )]
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collision_layer = 19
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[node name="Shape" type="CollisionShape2D" parent="." index="0"]
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shape = SubResource( 3 )
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@ -50,7 +50,6 @@ current = true
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[node name="SpawnOnShoot" parent="." index="2" instance=ExtResource( 4 )]
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bullet = ExtResource( 3 )
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cooldown = 0.1
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rapid_fire = true
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cooldown = 0.2
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[connection signal="moving_in_direction" from="PlayerMovement" to="Shape/FourSidedSprite" method="turn"]
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@ -12,3 +12,7 @@ func set_survival_seconds(value):
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func _process(delta):
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set_survival_seconds(survival_seconds + delta)
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func _on_Fire_intensity_reached_min():
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print("Game over!")
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File diff suppressed because one or more lines are too long
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@ -7,4 +7,5 @@
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[node name="TeleportToScreenEdge" parent="." index="1" instance=ExtResource( 2 )]
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[connection signal="spawned" from="." to="TeleportToScreenEdge" method="_handle_spawned"]
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[connection signal="timeout" from="Period" to="TeleportToScreenEdge" method="teleport"]
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16
src/pickups/BranchPickup.tscn
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16
src/pickups/BranchPickup.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/pickups/effects/ChangeFireIntensity.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/pickups/Pickup.tscn" type="PackedScene" id=2]
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[node name="BranchPickup" instance=ExtResource( 2 )]
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scale = Vector2( 0.5, 0.5 )
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duration_seconds = 0.4
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despawn_seconds = 15.0
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[node name="Despawn" parent="." index="2"]
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autostart = true
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[node name="ChangeFireIntensity" parent="." index="3" instance=ExtResource( 1 )]
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[connection signal="picked_up" from="." to="ChangeFireIntensity" method="_on_picked_up"]
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@ -1,9 +1,8 @@
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extends Area2D
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export var sprite: Texture = preload("res://src/mechanics/White.png") setget set_sprite, get_sprite
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export var duration_seconds: float = 1.0 setget set_duration, get_duration
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export var despawn_seconds: float = INF setget set_despawn, get_despawn
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export var duration_seconds: float setget set_duration, get_duration
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export var despawn_seconds: float setget set_despawn, get_despawn
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signal picked_up
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signal expired
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@ -11,18 +10,10 @@ signal despawned
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func _ready():
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set_sprite(sprite)
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set_duration(duration_seconds)
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set_despawn(despawn_seconds)
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func set_sprite(value):
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$Shape/Sprite.texture = value
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func get_sprite():
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return $Shape/Sprite.texture
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func set_duration(value):
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$Duration.wait_time = value
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@ -36,7 +27,6 @@ func _on_Duration_timeout():
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func set_despawn(value):
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$Despawn.wait_time = value
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$Despawn.start()
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func get_despawn():
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return $Despawn.wait_time
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@ -1,13 +1,15 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/entities/behaviours/SpriteRandomRotation.gd" type="Script" id=1]
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[ext_resource path="res://src/behaviours/graphics/RandomRotationOnReady.gd" type="Script" id=1]
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[ext_resource path="res://src/pickups/Branch1.png" type="Texture" id=2]
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[ext_resource path="res://src/entities/Pickup.gd" type="Script" id=3]
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[ext_resource path="res://src/pickups/Pickup.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="Pickup" type="Area2D"]
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collision_layer = 16
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collision_mask = 16
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input_pickable = false
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script = ExtResource( 3 )
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18
src/pickups/RapidFirePickup.tscn
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18
src/pickups/RapidFirePickup.tscn
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@ -0,0 +1,18 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/pickups/effects/RapidFire.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/pickups/WeaponCrossbow.png" type="Texture" id=2]
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[ext_resource path="res://src/pickups/Pickup.tscn" type="PackedScene" id=3]
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[node name="RapidFirePickup" instance=ExtResource( 3 )]
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scale = Vector2( 0.5, 0.5 )
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duration_seconds = inf
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[node name="Sprite" parent="Shape" index="0"]
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scale = Vector2( 2, 2 )
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texture = ExtResource( 2 )
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[node name="RapidFire" parent="." index="3" instance=ExtResource( 1 )]
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new_cooldown = 0.1
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[connection signal="picked_up" from="." to="RapidFire" method="_on_picked_up"]
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/WeaponCrossbow.png-0a9cc264e092ccff57799323e11448eb.stex"
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path="res://.import/WeaponCrossbow.png-e19361cc3a5a60e770b810055c1aa183.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/mechanics/WeaponCrossbow.png"
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dest_files=[ "res://.import/WeaponCrossbow.png-0a9cc264e092ccff57799323e11448eb.stex" ]
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source_file="res://src/pickups/WeaponCrossbow.png"
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dest_files=[ "res://.import/WeaponCrossbow.png-e19361cc3a5a60e770b810055c1aa183.stex" ]
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[params]
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@ -1,9 +1,8 @@
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extends Node
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export var target_path: NodePath = NodePath("../../Fire")
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export var amount_per_second: float = 0.2
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onready var target = get_node(target_path)
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onready var target = get_tree().root.find_node("Fire", true, false)
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onready var pickup: Area2D = get_parent()
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var active = false
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15
src/pickups/effects/RapidFire.gd
Normal file
15
src/pickups/effects/RapidFire.gd
Normal file
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@ -0,0 +1,15 @@
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extends Node
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class_name RapidFire
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export var new_cooldown: float
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onready var target = get_tree().root.find_node("PhaseOnePlayer", true, false)
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onready var pickup: Area2D = get_parent()
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func _on_picked_up():
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var shoot = target.get_node("SpawnOnShoot")
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shoot.cooldown = new_cooldown
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shoot.rapid_fire = true
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6
src/pickups/effects/RapidFire.tscn
Normal file
6
src/pickups/effects/RapidFire.tscn
Normal file
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/pickups/effects/RapidFire.gd" type="Script" id=1]
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[node name="RapidFire" type="Node"]
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script = ExtResource( 1 )
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