1
Fork 0
mirror of https://github.com/RYGhub/the-cold-night.git synced 2024-11-24 21:54:18 +00:00

💥 aaaaaaaaaaaaaaaaaaaaaaaaaaa

This commit is contained in:
Steffo 2022-04-05 02:57:33 +02:00
parent 700f5b32a1
commit ddaec26915
Signed by: steffo
GPG key ID: 6965406171929D01
4 changed files with 38 additions and 48 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://src/entities/enemies/EnemySnowmanLeft.png" type="Texture" id=1]
[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=2]
@ -12,6 +12,7 @@
[ext_resource path="res://src/entities/enemies/ChaserEnemy.gd" type="Script" id=10]
[ext_resource path="res://src/behaviours/damage/Damaging.gd" type="Script" id=11]
[ext_resource path="res://src/pickups/BigArrowPickup.tscn" type="PackedScene" id=12]
[ext_resource path="res://src/pickups/LargeBranchPickup.tscn" type="PackedScene" id=13]
[sub_resource type="CapsuleShape2D" id=1]
radius = 9.0
@ -56,8 +57,8 @@ max_health = 10.0
health = 10.0
[node name="DropLoot" parent="." index="2"]
loot_types = [ ExtResource( 2 ), ExtResource( 5 ), ExtResource( 12 ) ]
loot_weights = [ 80.0, 10.0, 10.0 ]
loot_types = [ ExtResource( 2 ), ExtResource( 5 ), ExtResource( 12 ), ExtResource( 13 ) ]
loot_weights = [ 82.0, 8.0, 8.0, 2.0 ]
[node name="AttractedToMovement" parent="." index="4" instance=ExtResource( 3 )]

View file

@ -49,7 +49,7 @@ max_health = 200.0
health = 100.0
[node name="Damaging" parent="Firepit" instance=ExtResource( 9 )]
friendly_fire = true
damage = -2.0
[node name="DamageEveryTick" parent="Firepit/Damaging" instance=ExtResource( 6 )]
@ -73,7 +73,7 @@ position = Vector2( 0, -12 )
z_index = 1
frames = SubResource( 4 )
animation = "v1"
frame = 2
frame = 4
playing = true
[connection signal="health_changed" from="Firepit/Damageable" to="." method="_on_Damageable_health_changed"]

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/pickups/LargeBranchPickup.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/mechanics/GrassDirtTileset.png" type="Texture" id=2]
[ext_resource path="res://src/entities/fire/Fire.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/behaviours/spawning/SpawnEveryPeriod.tscn" type="PackedScene" id=4]
@ -8,6 +8,7 @@
[ext_resource path="res://src/behaviours/movement/TeleportToScreenEdge.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=7]
[ext_resource path="res://src/behaviours/spawning/DecreaseEvery.tscn" type="PackedScene" id=8]
[ext_resource path="res://src/pickups/Pickup.gd" type="Script" id=9]
[ext_resource path="res://src/behaviours/targeting/SetSpawnedATMGoalTo.tscn" type="PackedScene" id=11]
[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=13]
[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=14]
@ -148,45 +149,26 @@ bounds = Vector2( 1280, 640 )
[node name="Pickups" type="Node" parent="Entities/Containers"]
[node name="BranchPickup" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 594, 322 )
scale = Vector2( 1, 1 )
[node name="LargeBranchPickup" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 584, 336 )
collision_layer = 16
collision_mask = 16
input_pickable = false
script = ExtResource( 9 )
[node name="Despawn" parent="Entities/Containers/Pickups/BranchPickup" index="2"]
autostart = false
[node name="LargeBranchPickup2" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 649, 441 )
collision_layer = 16
collision_mask = 16
input_pickable = false
script = ExtResource( 9 )
[node name="ChangeFireIntensity" parent="Entities/Containers/Pickups/BranchPickup" index="3"]
amount_per_second = 30.0
[node name="BranchPickup2" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 675, 417 )
scale = Vector2( 1, 1 )
[node name="Despawn" parent="Entities/Containers/Pickups/BranchPickup2" index="2"]
autostart = false
[node name="ChangeFireIntensity" parent="Entities/Containers/Pickups/BranchPickup2" index="3"]
amount_per_second = 30.0
[node name="BranchPickup3" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 742, 115 )
scale = Vector2( 1, 1 )
[node name="Despawn" parent="Entities/Containers/Pickups/BranchPickup3" index="2"]
autostart = false
[node name="ChangeFireIntensity" parent="Entities/Containers/Pickups/BranchPickup3" index="3"]
amount_per_second = 30.0
[node name="BranchPickup4" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 325, 135 )
scale = Vector2( 1, 1 )
[node name="Despawn" parent="Entities/Containers/Pickups/BranchPickup4" index="2"]
autostart = false
[node name="ChangeFireIntensity" parent="Entities/Containers/Pickups/BranchPickup4" index="3"]
amount_per_second = 30.0
[node name="LargeBranchPickup3" parent="Entities/Containers/Pickups" instance=ExtResource( 1 )]
position = Vector2( 801, 343 )
collision_layer = 16
collision_mask = 16
input_pickable = false
script = ExtResource( 9 )
[node name="Particles2D" type="Particles2D" parent="."]
position = Vector2( 640, -120 )
@ -209,7 +191,3 @@ texture = ExtResource( 7 )
[editable path="Entities/Containers/Enemies/TowardsFireSpawner2/SpawnEveryPeriod"]
[editable path="Entities/Containers/Enemies/TowardsFireSpawner3/SpawnEveryPeriod"]
[editable path="Entities/Containers/Enemies/TowardsPlayerSpawner/SpawnEveryPeriod"]
[editable path="Entities/Containers/Pickups/BranchPickup"]
[editable path="Entities/Containers/Pickups/BranchPickup2"]
[editable path="Entities/Containers/Pickups/BranchPickup3"]
[editable path="Entities/Containers/Pickups/BranchPickup4"]

View file

@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=1]
[node name="LargeBranchPickup" instance=ExtResource( 1 )]
[node name="Shape" parent="." index="0"]
scale = Vector2( 2, 2 )
[node name="ChangeFireIntensity" parent="." index="3"]
amount_per_second = 30.0