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🔧 Fix RNGs
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2 changed files with 9 additions and 7 deletions
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@ -5,7 +5,12 @@ export var movement_per_second: float = 16.0
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onready var target: KinematicBody2D = get_parent()
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onready var target: KinematicBody2D = get_parent()
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onready var rng = RandomNumberGenerator.new()
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var rng: RandomNumberGenerator
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func _ready():
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rng = RandomNumberGenerator.new()
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rng.randomize()
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func _physics_process(_delta):
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func _physics_process(_delta):
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@ -1,11 +1,8 @@
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extends Sprite
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extends Sprite
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var rng : RandomNumberGenerator = RandomNumberGenerator.new()
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var rng: RandomNumberGenerator
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func _ready():
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func _ready():
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rng = RandomNumberGenerator.new()
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rng.randomize()
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rng.randomize()
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self.rotate(rng.randf_range(0,360))
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self.rotate(rng.randf() * 2 * PI)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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