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🐛 Fix pickups not getting picked up
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2 changed files with 4 additions and 1 deletions
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@ -38,6 +38,9 @@ texture = ExtResource( 2 )
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position = Vector2( 421, -275 )
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position = Vector2( 421, -275 )
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scale = Vector2( 4, 4 )
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scale = Vector2( 4, 4 )
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[node name="FlameSprite" parent="TheDarkNightUI/MenuFire/Flame/Shape" index="0"]
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frame = 3
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[node name="Damaging" parent="TheDarkNightUI/MenuFire" index="3"]
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[node name="Damaging" parent="TheDarkNightUI/MenuFire" index="3"]
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damage = -5.0
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damage = -5.0
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@ -21,7 +21,7 @@ func _on_Despawn_timeout():
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func pick_up():
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func pick_up():
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active = false
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set_active(false)
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$Duration.start()
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$Duration.start()
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emit_signal("picked_up")
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emit_signal("picked_up")
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