diff --git a/project.godot b/project.godot index ae64020..498ff79 100644 --- a/project.godot +++ b/project.godot @@ -69,6 +69,11 @@ _global_script_classes=[ { "language": "GDScript", "path": "res://src/behaviours/graphics/FourSidedSprite.gd" }, { +"base": "Node", +"class": "FreeOnRequest", +"language": "GDScript", +"path": "res://src/behaviours/damage/FreeOnRequest.gd" +}, { "base": "VisibilityNotifier2D", "class": "FreeWhenShapeIsOffScreen", "language": "GDScript", @@ -90,6 +95,11 @@ _global_script_classes=[ { "path": "res://src/behaviours/damage/Ownership.gd" }, { "base": "Node", +"class": "PathMovement", +"language": "GDScript", +"path": "res://src/behaviours/movement/PathMovement.gd" +}, { +"base": "Node", "class": "PlayerMovement", "language": "GDScript", "path": "res://src/behaviours/movement/PlayerMovement.gd" @@ -162,10 +172,12 @@ _global_script_class_icons={ "Fire": "", "Flammable": "", "FourSidedSprite": "", +"FreeOnRequest": "", "FreeWhenShapeIsOffScreen": "", "Music": "", "MuteButton": "", "Ownership": "", +"PathMovement": "", "PlayerMovement": "", "RNG": "", "RandomRotationOnReady": "", diff --git a/src/behaviours/damage/Damaging.gd b/src/behaviours/damage/Damaging.gd index b61a86a..11712b7 100644 --- a/src/behaviours/damage/Damaging.gd +++ b/src/behaviours/damage/Damaging.gd @@ -31,4 +31,11 @@ func do_damage(to, multiplier): damageable.health += damage * multiplier # Emit the signal emit_signal("damaged", self, to) + # Destroy self if necessary + if destroy_after_damage: + parent.queue_free() + + +func _on_BulletMovement_collided(_origin, collision): + do_damage(collision.collider, 1) diff --git a/src/behaviours/damage/FreeOnRequest.gd b/src/behaviours/damage/FreeOnRequest.gd new file mode 100644 index 0000000..718fbae --- /dev/null +++ b/src/behaviours/damage/FreeOnRequest.gd @@ -0,0 +1,9 @@ +extends Node +class_name FreeOnRequest + + +onready var parent = get_parent() + + +func _on_Damageable_health_reached_min(_origin, _value): + parent.queue_free() diff --git a/src/behaviours/damage/FreeOnRequest.tscn b/src/behaviours/damage/FreeOnRequest.tscn new file mode 100644 index 0000000..177ab99 --- /dev/null +++ b/src/behaviours/damage/FreeOnRequest.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://src/behaviours/damage/FreeOnRequest.gd" type="Script" id=1] + +[node name="FreeOnRequest" type="Node"] +script = ExtResource( 1 ) diff --git a/src/behaviours/graphics/FourSidedSprite.gd b/src/behaviours/graphics/FourSidedSprite.gd index 7a97819..908b75c 100644 --- a/src/behaviours/graphics/FourSidedSprite.gd +++ b/src/behaviours/graphics/FourSidedSprite.gd @@ -8,7 +8,7 @@ const DOWN_RIGHT = TAU/8 const DOWN_LEFT = 3*TAU/8 -func turn(direction: Vector2) -> String: +func turn(direction): var angle = direction.angle() var anime @@ -23,3 +23,7 @@ func turn(direction: Vector2) -> String: play(anime) return animation + + +func _on_AttractedToMovement_moved_in_direction(_origin, direction): + turn(direction) diff --git a/src/behaviours/movement/PathMovement.gd b/src/behaviours/movement/PathMovement.gd new file mode 100644 index 0000000..9de2002 --- /dev/null +++ b/src/behaviours/movement/PathMovement.gd @@ -0,0 +1,11 @@ +extends Node +class_name PathMovement + + +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/src/behaviours/movement/PathMovement.tscn b/src/behaviours/movement/PathMovement.tscn new file mode 100644 index 0000000..be3115f --- /dev/null +++ b/src/behaviours/movement/PathMovement.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://src/behaviours/movement/PathMovement.gd" type="Script" id=1] + +[sub_resource type="Curve2D" id=1] +_data = { +"points": PoolVector2Array( ) +} + +[node name="PathMovement" type="Node"] +script = ExtResource( 1 ) + +[node name="Path" type="Path2D" parent="."] +curve = SubResource( 1 ) diff --git a/src/behaviours/spawning/DropLoot.gd b/src/behaviours/spawning/DropLoot.gd index ea8d6b0..7a0508f 100644 --- a/src/behaviours/spawning/DropLoot.gd +++ b/src/behaviours/spawning/DropLoot.gd @@ -45,3 +45,7 @@ func create_drop(): container.add_child(node) node.set_position(source.global_position) return node + + +func _on_Damageable_health_reached_min(_origin, _value): + create_drop() diff --git a/src/entities/bullets/AbstractBullet.tscn b/src/entities/bullets/AbstractBullet.tscn index 493ea5a..f7928f2 100644 --- a/src/entities/bullets/AbstractBullet.tscn +++ b/src/entities/bullets/AbstractBullet.tscn @@ -14,3 +14,5 @@ collision_mask = 2 [node name="Damaging" parent="." instance=ExtResource( 3 )] destroy_after_damage = true + +[connection signal="collided" from="BulletMovement" to="Damaging" method="_on_BulletMovement_collided"] diff --git a/src/entities/bullets/Arrow.gd b/src/entities/bullets/Arrow.gd index 26c7837..1268354 100644 --- a/src/entities/bullets/Arrow.gd +++ b/src/entities/bullets/Arrow.gd @@ -12,12 +12,10 @@ export(int) var lit_damage func _on_Flammable_caught_fire(_origin): $Shape/Sprite.texture = lit_texture $Damaging.damage = lit_damage - $Damaging.destroy_after_damage = false $Light.visible = true func _on_Flammable_extinguished_fire(_origin): $Shape/Sprite.texture = dim_texture $Damaging.damage = dim_damage - $Damaging.destroy_after_damage = true $Light.visible = false diff --git a/src/entities/bullets/Arrow.tscn b/src/entities/bullets/Arrow.tscn index 0111b0e..d980857 100644 --- a/src/entities/bullets/Arrow.tscn +++ b/src/entities/bullets/Arrow.tscn @@ -14,9 +14,9 @@ extents = Vector2( 6, 1.5 ) [node name="Arrow" instance=ExtResource( 1 )] script = ExtResource( 3 ) dim_texture = ExtResource( 2 ) -dim_damage = 1 +dim_damage = -10 lit_texture = ExtResource( 7 ) -lit_damage = 5 +lit_damage = -10 [node name="Shape" type="CollisionShape2D" parent="." index="0"] shape = SubResource( 1 ) diff --git a/src/entities/enemies/AbstractEnemy.tscn b/src/entities/enemies/AbstractEnemy.tscn index 512468c..dd7ebae 100644 --- a/src/entities/enemies/AbstractEnemy.tscn +++ b/src/entities/enemies/AbstractEnemy.tscn @@ -1,7 +1,8 @@ -[gd_scene load_steps=3 format=2] +[gd_scene load_steps=4 format=2] [ext_resource path="res://src/behaviours/spawning/DropLoot.tscn" type="PackedScene" id=1] [ext_resource path="res://src/entities/AbstractEntity.tscn" type="PackedScene" id=2] +[ext_resource path="res://src/behaviours/damage/FreeOnRequest.tscn" type="PackedScene" id=3] [node name="AbstractEnemy" instance=ExtResource( 2 )] @@ -10,3 +11,8 @@ alliance = -1 [node name="DropLoot" parent="." index="2" instance=ExtResource( 1 )] container_name = "Pickups" + +[node name="FreeOnRequest" parent="." index="3" instance=ExtResource( 3 )] + +[connection signal="health_reached_min" from="Damageable" to="DropLoot" method="_on_Damageable_health_reached_min"] +[connection signal="health_reached_min" from="Damageable" to="FreeOnRequest" method="_on_Damageable_health_reached_min"] diff --git a/src/entities/enemies/ChaserEnemy.tscn b/src/entities/enemies/ChaserEnemy.tscn index 08053cf..38e2ea6 100644 --- a/src/entities/enemies/ChaserEnemy.tscn +++ b/src/entities/enemies/ChaserEnemy.tscn @@ -46,8 +46,14 @@ shape = SubResource( 1 ) frames = SubResource( 2 ) animation = "down" +[node name="Damageable" parent="." index="2"] +max_health = 10.0 +health = 10.0 + [node name="DropLoot" parent="." index="3"] loot_types = [ null, ExtResource( 2 ), ExtResource( 5 ) ] loot_weights = [ 1.0, 1.0, 0.1 ] -[node name="AttractedToMovement" parent="." index="4" instance=ExtResource( 3 )] +[node name="AttractedToMovement" parent="." index="5" instance=ExtResource( 3 )] + +[connection signal="moved_in_direction" from="AttractedToMovement" to="Shape/FourSidedSprite" method="_on_AttractedToMovement_moved_in_direction"] diff --git a/src/levels/mainmenu/MainMenu.tscn b/src/levels/mainmenu/MainMenu.tscn index 7ca809a..a3484f9 100644 --- a/src/levels/mainmenu/MainMenu.tscn +++ b/src/levels/mainmenu/MainMenu.tscn @@ -39,7 +39,7 @@ position = Vector2( 421, -275 ) scale = Vector2( 4, 4 ) [node name="FlameSprite" parent="TheDarkNightUI/MenuFire/Flame/Shape" index="0"] -frame = 3 +frame = 5 [node name="Damaging" parent="TheDarkNightUI/MenuFire" index="3"] damage = -5.0 diff --git a/src/levels/phaseone/PhaseOne.tscn b/src/levels/phaseone/PhaseOne.tscn index 8da0421..8670e7a 100644 --- a/src/levels/phaseone/PhaseOne.tscn +++ b/src/levels/phaseone/PhaseOne.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=13 format=2] +[gd_scene load_steps=15 format=2] [ext_resource path="res://src/pickups/BranchPickup.tscn" type="PackedScene" id=1] [ext_resource path="res://src/mechanics/GrassDirtTileset.png" type="Texture" id=2] @@ -6,6 +6,7 @@ [ext_resource path="res://src/behaviours/spawning/SpawnEveryPeriod.tscn" type="PackedScene" id=4] [ext_resource path="res://src/entities/enemies/ChaserEnemy.tscn" type="PackedScene" id=5] [ext_resource path="res://src/behaviours/movement/TeleportToScreenEdge.tscn" type="PackedScene" id=6] +[ext_resource path="res://src/mechanics/White.png" type="Texture" id=7] [ext_resource path="res://src/behaviours/targeting/SetSpawnedATMGoalTo.tscn" type="PackedScene" id=11] [ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=13] 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0, 131074, 1245220, 0, 131074, 1245221, 0, 131074, 1245222, 0, 131074, 1245223, 0, 131074 ) [node name="Darkness" parent="." instance=ExtResource( 13 )] +visible = false + +[node name="Particles2D" type="Particles2D" parent="."] +position = Vector2( 640, -120 ) +amount = 1000 +lifetime = 10.0 +visibility_rect = Rect2( -640, 0, 1280, 640 ) +process_material = SubResource( 2 ) +texture = ExtResource( 7 ) [node name="Entities" type="Node" parent="."] @@ -69,6 +90,7 @@ container_name = "Enemies" goal_path = NodePath("../../../../../Fire") [node name="TeleportToScreenEdge" parent="Entities/Containers/Enemies/TowardsFireSpawner" instance=ExtResource( 6 )] +bounds = Vector2( 1280, 640 ) [node name="Pickups" type="Node" parent="Entities/Containers"] diff --git a/src/pickups/Pickup.gd b/src/pickups/Pickup.gd index 0831e70..2f842bd 100644 --- a/src/pickups/Pickup.gd +++ b/src/pickups/Pickup.gd @@ -32,5 +32,5 @@ func _on_body_entered(_other): func set_active(value): active = value - $Shape.visible = value - $Shape.disabled = not value + $Shape.set_deferred("visible", value) + $Shape.set_deferred("disabled", not value) diff --git a/src/pickups/effects/RapidFire.gd b/src/pickups/effects/RapidFire.gd index 0222eb3..77c1a00 100644 --- a/src/pickups/effects/RapidFire.gd +++ b/src/pickups/effects/RapidFire.gd @@ -2,7 +2,7 @@ extends Node class_name RapidFire -onready var target = get_tree().root.find_node("PhaseOnePlayer", true, false).get_node("ShootOnClick") +onready var target = get_tree().root.find_node("PhaseOnePlayer", true, false).get_node("SpawnOnShoot/ShootOnClick") onready var pickup: Area2D = get_parent()