mirror of
https://github.com/RYGhub/the-cold-night.git
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💥 AAAAAAAAAAAAAAAAAAA
This commit is contained in:
parent
7efbf2b1b8
commit
e9284b5f46
18 changed files with 408 additions and 68 deletions
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@ -3,3 +3,11 @@ class_name Utils
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static func is_between(m, val, x):
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static func is_between(m, val, x):
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return (m < val) && (val <= x)
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return (m < val) && (val <= x)
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static func format_time(value):
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var minutes: int = floor(value / 60)
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var seconds_and_millis: float = value - minutes * 60
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var seconds: int = int(seconds_and_millis)
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var millis: int = int((seconds_and_millis - seconds) * 1000)
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return "%01d:%02d.%03d" % ([minutes, seconds, millis])
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@ -6,4 +6,4 @@ onready var parent = get_parent()
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func _process(_delta):
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func _process(_delta):
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parent.shoot(parent.rotation)
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parent.shoot(parent.parent.rotation)
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@ -10,5 +10,6 @@ script = ExtResource( 1 )
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wait_time = 0.3
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wait_time = 0.3
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one_shot = true
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one_shot = true
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[node name="Sound" type="AudioStreamPlayer2D" parent="."]
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[node name="Sound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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stream = ExtResource( 2 )
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volume_db = -8.0
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25
src/entities/bullets/LaserBeam.tscn
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25
src/entities/bullets/LaserBeam.tscn
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@ -0,0 +1,25 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/entities/bullets/AbstractBullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/entities/bullets/MeltinatorLaserBeam.png" type="Texture" id=2]
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[ext_resource path="res://src/mechanics/Light.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 1.5 )
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[node name="LaserBeam" instance=ExtResource( 1 )]
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[node name="BulletMovement" parent="." index="0"]
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movement_per_second = 800.0
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[node name="Shape" type="CollisionShape2D" parent="." index="2"]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape" index="0"]
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scale = Vector2( 12, 1 )
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texture = ExtResource( 2 )
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[node name="Light" type="Light2D" parent="." index="3"]
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texture = ExtResource( 3 )
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texture_scale = 0.15
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color = Color( 1, 0.294118, 0, 1 )
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@ -19,7 +19,7 @@ compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=1
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flags/filter=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/anisotropic=false
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@ -2,15 +2,15 @@
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/Snowflake.png-e248e372833c2aa730b5b6d333276836.stex"
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path="res://.import/Snowflake.png-2ff4a87cc6064319f83f31f66c433ca5.stex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://src/mechanics/Snowflake.png"
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source_file="res://src/entities/bullets/Snowflake.png"
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dest_files=[ "res://.import/Snowflake.png-e248e372833c2aa730b5b6d333276836.stex" ]
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dest_files=[ "res://.import/Snowflake.png-2ff4a87cc6064319f83f31f66c433ca5.stex" ]
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[params]
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[params]
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21
src/entities/bullets/Snowflake.tscn
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21
src/entities/bullets/Snowflake.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/entities/bullets/AbstractBullet.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/entities/bullets/Snowflake.png" type="Texture" id=2]
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[ext_resource path="res://src/mechanics/Light.png" type="Texture" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 8.0
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[node name="Snowflake" instance=ExtResource( 1 )]
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[node name="Shape" type="CollisionShape2D" parent="." index="2"]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape" index="0"]
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texture = ExtResource( 2 )
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[node name="Light" type="Light2D" parent="Shape/Sprite" index="0"]
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texture = ExtResource( 3 )
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texture_scale = 0.02
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color = Color( 0, 1, 0.976471, 1 )
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://src/entities/enemies/EnemySpider.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/enemies/EnemySpiderSanta.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/enemies/AbstractEnemy.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/entities/enemies/AbstractEnemy.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/mechanics/Light.png" type="Texture" id=3]
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[sub_resource type="CircleShape2D" id=1]
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[sub_resource type="CircleShape2D" id=1]
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radius = 33.0
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radius = 33.0
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@ -13,3 +14,9 @@ shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="Shape" index="0"]
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[node name="Sprite" type="Sprite" parent="Shape" index="0"]
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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[node name="Light" type="Light2D" parent="Shape/Sprite" index="0"]
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position = Vector2( 1, 0 )
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texture = ExtResource( 3 )
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texture_scale = 0.3
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color = Color( 0.666667, 0.901961, 0.878431, 1 )
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@ -1,49 +1,38 @@
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extends Node2D
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extends Node2D
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signal started_main_menu(origin)
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signal started_phase_one(origin)
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signal started_phase_two(origin)
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signal started_bad_ending(origin)
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signal started_good_ending(origin)
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export(PackedScene) var main_menu = preload("res://src/levels/mainmenu/MainMenu.tscn")
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export(PackedScene) var main_menu = preload("res://src/levels/mainmenu/MainMenu.tscn")
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export(PackedScene) var phase_one = preload("res://src/levels/phaseone/PhaseOne.tscn")
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export(PackedScene) var phase_one = preload("res://src/levels/phaseone/PhaseOne.tscn")
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export(PackedScene) var phase_two = preload("res://src/levels/phasetwo/PhaseTwo.tscn")
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export(PackedScene) var user_interface = preload("res://src/levels/ui/UserInterface.tscn")
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export(PackedScene) var user_interface = preload("res://src/levels/ui/UserInterface.tscn")
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export(PackedScene) var bad_ending = preload("res://src/levels/endings/BadEnding.tscn")
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export(PackedScene) var bad_ending = preload("res://src/levels/endings/BadEnding.tscn")
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export(PackedScene) var good_ending = preload("res://src/levels/endings/GoodEnding.tscn")
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export(PackedScene) var good_ending = preload("res://src/levels/endings/GoodEnding.tscn")
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var score
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func _ready():
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func _ready():
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print("Starting from the menu!")
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print("Starting from the menu!")
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start_menu()
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func start_menu():
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add_child(main_menu.instance())
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add_child(main_menu.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$MainMenu/TheDarkNightUI/Play.connect("pressed", self, "_on_MainMenu_Play_pressed", [])
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$MainMenu/TheDarkNightUI/Play.connect("pressed", self, "_on_MainMenu_Play_pressed", [])
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emit_signal("started_main_menu", self)
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func _on_MainMenu_Play_pressed():
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func start_one():
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$MainMenu.queue_free()
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print("Phase one!")
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_on_Play_pressed()
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func _on_Fire_died(_origin, _value):
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$PhaseOne.queue_free()
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$UserInterface.queue_free()
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add_child(bad_ending.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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$BadEnding/TheDarkNightUI/Play.connect("pressed", self, "_on_BadEnding_Replay_pressed", [])
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func _on_Player_died(_origin, _value):
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print("Should display a bad end...")
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$PhaseOne.queue_free()
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$UserInterface.queue_free()
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add_child(bad_ending.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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$BadEnding/TheDarkNightUI/Play.connect("pressed", self, "_on_BadEnding_Replay_pressed", [])
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func _on_BadEnding_Replay_pressed():
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$BadEnding.queue_free()
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_on_Play_pressed()
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func _on_Play_pressed():
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print("Moving to the first phase...")
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add_child(phase_one.instance())
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add_child(phase_one.instance())
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add_child(user_interface.instance())
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add_child(user_interface.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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@ -51,10 +40,55 @@ func _on_Play_pressed():
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$PhaseOne/Entities/Fire/Firepit/Damageable.connect("health_changed", $Music, "_on_Fire_intensity_changed")
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$PhaseOne/Entities/Fire/Firepit/Damageable.connect("health_changed", $Music, "_on_Fire_intensity_changed")
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$PhaseOne/Entities/Fire/Firepit/Damageable.connect("health_reached_min", self, "_on_Fire_died")
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$PhaseOne/Entities/Fire/Firepit/Damageable.connect("health_reached_min", self, "_on_Fire_died", [], CONNECT_ONESHOT)
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$UserInterface/TheDarkNightUI/MuteButton.connect("toggled", $Music, "_on_MuteButton_toggled")
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$UserInterface/TheDarkNightUI/MuteButton.connect("toggled", $Music, "_on_MuteButton_toggled")
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$PhaseOne/Entities/PhaseOnePlayer/Damageable.connect("health_changed", $UserInterface/TheDarkNightUI/HealthBar, "_on_PhaseOnePlayer_health_changed")
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$PhaseOne/Entities/PhaseOnePlayer/Damageable.connect("health_changed", $UserInterface/TheDarkNightUI/HealthBar, "_on_PhaseOnePlayer_health_changed")
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# warning-ignore: RETURN_VALUE_DISCARDED
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# warning-ignore: RETURN_VALUE_DISCARDED
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$PhaseOne/Entities/PhaseOnePlayer/Damageable.connect("health_reached_min", self, "_on_Player_died")
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$PhaseOne/Entities/PhaseOnePlayer/Damageable.connect("health_reached_min", self, "_on_Player_died", [], CONNECT_ONESHOT)
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emit_signal("started_phase_one", self)
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func start_two():
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print("Phase two!")
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add_child(phase_two.instance())
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emit_signal("started_phase_two", self)
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func start_good():
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print("Good ending!!!")
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add_child(good_ending.instance())
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emit_signal("started_good_ending", self)
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func start_bad():
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print("Bad ending...")
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score = $PhaseOne.survival_seconds
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add_child(bad_ending.instance())
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# warning-ignore: RETURN_VALUE_DISCARDED
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$BadEnding/TheDarkNightUI/Play.connect("pressed", self, "_on_BadEnding_Replay_pressed", [])
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$BadEnding/TheDarkNightUI/Score.text = Utils.format_time(score)
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emit_signal("started_bad_ending", self)
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func _on_Fire_died(_origin, _value):
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$PhaseOne.queue_free()
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$UserInterface.queue_free()
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start_bad()
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func _on_Player_died(_origin, _value):
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$PhaseOne.queue_free()
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$UserInterface.queue_free()
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start_bad()
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func _on_MainMenu_Play_pressed():
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$MainMenu.queue_free()
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start_one()
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func _on_BadEnding_Replay_pressed():
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$BadEnding.queue_free()
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start_one()
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@ -22,34 +22,31 @@ script = ExtResource( 11 )
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[node name="Bell" type="AudioStreamPlayer" parent="Music"]
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[node name="Bell" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 20 )
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stream = ExtResource( 20 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[node name="Choir" type="AudioStreamPlayer" parent="Music"]
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[node name="Choir" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 21 )
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stream = ExtResource( 21 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[node name="Drum" type="AudioStreamPlayer" parent="Music"]
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[node name="Drum" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 19 )
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stream = ExtResource( 19 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[node name="BossDrum" type="AudioStreamPlayer" parent="Music"]
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[node name="BossDrum" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 3 )
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stream = ExtResource( 3 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[node name="BossGuitar" type="AudioStreamPlayer" parent="Music"]
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[node name="BossGuitar" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 7 )
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stream = ExtResource( 7 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[node name="FireCrackle" type="AudioStreamPlayer" parent="Music"]
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[node name="FireCrackle" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 1 )
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stream = ExtResource( 1 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[node name="Wind" type="AudioStreamPlayer" parent="Music"]
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[node name="Wind" type="AudioStreamPlayer" parent="Music"]
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stream = ExtResource( 2 )
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stream = ExtResource( 2 )
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volume_db = -80.0
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volume_db = -80.0
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autoplay = true
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[connection signal="started_bad_ending" from="." to="Music" method="_on_Game_started_bad_ending"]
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[connection signal="started_main_menu" from="." to="Music" method="_on_Game_started_main_menu"]
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[connection signal="started_phase_one" from="." to="Music" method="_on_Game_started_phase_one"]
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@ -8,13 +8,11 @@ export var bell_min: float = 40
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export var bell_max: float = 100
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export var bell_max: float = 100
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export var drum_min: float = 100
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export var drum_min: float = 100
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export var drum_max: float = 160
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export var drum_max: float = 160
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export var crackle_min: float = 0
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export var crackle_max: float = 170
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export var muted: bool setget set_mute, get_mute
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export var muted: bool setget set_mute, get_mute
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func _ready():
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update_state()
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func set_mute(value):
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func set_mute(value):
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var index = AudioServer.get_bus_index("Master")
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var index = AudioServer.get_bus_index("Master")
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AudioServer.set_bus_mute(index, value)
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AudioServer.set_bus_mute(index, value)
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@ -30,17 +28,48 @@ func update_state():
|
||||||
$Drum.bus = "Master" if $Drum.volume_db > -60 else "Mute"
|
$Drum.bus = "Master" if $Drum.volume_db > -60 else "Mute"
|
||||||
$BossDrum.bus = "Master" if $BossDrum.volume_db > -60 else "Mute"
|
$BossDrum.bus = "Master" if $BossDrum.volume_db > -60 else "Mute"
|
||||||
$BossGuitar.bus = "Master" if $BossGuitar.volume_db > -60 else "Mute"
|
$BossGuitar.bus = "Master" if $BossGuitar.volume_db > -60 else "Mute"
|
||||||
$Wind.bus = "Master" if $Wind.volume_db > -60 else "Mute"
|
|
||||||
$FireCrackle.bus = "Master" if $FireCrackle.volume_db > -60 else "Mute"
|
$FireCrackle.bus = "Master" if $FireCrackle.volume_db > -60 else "Mute"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _on_Fire_intensity_changed(_origin, value):
|
func _on_Fire_intensity_changed(_origin, value):
|
||||||
$Choir.volume_db = (smoothstep(choir_min, choir_max, value) - 1) * 60
|
$Choir.volume_db = (smoothstep(choir_min, choir_max, value) - 1) * 60
|
||||||
$Bell.volume_db = (smoothstep(bell_min, bell_max, value) - 1) * 60
|
$Bell.volume_db = (smoothstep(bell_min, bell_max, value) - 1) * 60
|
||||||
$Drum.volume_db = (smoothstep(drum_min, drum_max, value) - 1) * 60
|
$Drum.volume_db = (smoothstep(drum_min, drum_max, value) - 1) * 60
|
||||||
|
$FireCrackle.volume_db = (smoothstep(crackle_min, crackle_max, value) - 1) * 60
|
||||||
update_state()
|
update_state()
|
||||||
|
|
||||||
|
|
||||||
func _on_MuteButton_toggled(button_pressed):
|
func _on_MuteButton_toggled(button_pressed):
|
||||||
set_mute(button_pressed)
|
set_mute(button_pressed)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_Game_started_main_menu(_origin):
|
||||||
|
$Wind.play()
|
||||||
|
$Wind.volume_db = 0
|
||||||
|
$Wind.bus = "Master"
|
||||||
|
$FireCrackle.play()
|
||||||
|
$FireCrackle.volume_db = 0
|
||||||
|
$FireCrackle.bus = "Master"
|
||||||
|
|
||||||
|
func _on_Game_started_phase_one(_origin):
|
||||||
|
$Wind.stop()
|
||||||
|
$FireCrackle.stop()
|
||||||
|
$Choir.play()
|
||||||
|
$Bell.play()
|
||||||
|
$Drum.play()
|
||||||
|
$BossDrum.play()
|
||||||
|
$BossGuitar.play()
|
||||||
|
$FireCrackle.play()
|
||||||
|
$FireCrackle.volume_db = -60
|
||||||
|
update_state()
|
||||||
|
|
||||||
|
func _on_Game_started_bad_ending(_origin):
|
||||||
|
$Choir.stop()
|
||||||
|
$Bell.stop()
|
||||||
|
$Drum.stop()
|
||||||
|
$BossDrum.stop()
|
||||||
|
$BossGuitar.stop()
|
||||||
|
$FireCrackle.stop()
|
||||||
|
$Wind.play()
|
||||||
|
$Wind.volume_db = 0
|
||||||
|
$Wind.bus = "Master"
|
||||||
|
|
|
@ -78,3 +78,13 @@ autowrap = true
|
||||||
|
|
||||||
[node name="Credits" parent="TheDarkNightUI/LabelTitle" instance=ExtResource( 5 )]
|
[node name="Credits" parent="TheDarkNightUI/LabelTitle" instance=ExtResource( 5 )]
|
||||||
margin_top = 300.0
|
margin_top = 300.0
|
||||||
|
|
||||||
|
[node name="Score" type="Label" parent="TheDarkNightUI"]
|
||||||
|
margin_left = 341.0
|
||||||
|
margin_top = -209.0
|
||||||
|
margin_right = 505.0
|
||||||
|
margin_bottom = -158.0
|
||||||
|
custom_fonts/font = SubResource( 8 )
|
||||||
|
text = "0:00.000"
|
||||||
|
align = 1
|
||||||
|
autowrap = true
|
||||||
|
|
205
src/levels/phasetwo/PhaseTwo.tscn
Normal file
205
src/levels/phasetwo/PhaseTwo.tscn
Normal file
File diff suppressed because one or more lines are too long
|
@ -3,8 +3,4 @@ extends Label
|
||||||
|
|
||||||
func _on_PhaseOne_survival_seconds_updated(_origin, value):
|
func _on_PhaseOne_survival_seconds_updated(_origin, value):
|
||||||
# warning-ignore:NARROWING_CONVERSION
|
# warning-ignore:NARROWING_CONVERSION
|
||||||
var minutes: int = floor(value / 60)
|
text = Utils.format_time(value)
|
||||||
var seconds_and_millis: float = value - minutes * 60
|
|
||||||
var seconds: int = int(seconds_and_millis)
|
|
||||||
var millis: int = int((seconds_and_millis - seconds) * 1000)
|
|
||||||
text = "%02d:%02d.%03d" % ([minutes, seconds, millis])
|
|
||||||
|
|
|
@ -1,11 +0,0 @@
|
||||||
[gd_scene load_steps=3 format=2]
|
|
||||||
|
|
||||||
[ext_resource path="res://src/behaviours/spawning/SpawnEveryPeriod.tscn" type="PackedScene" id=1]
|
|
||||||
[ext_resource path="res://src/behaviours/movement/TeleportToScreenEdge.tscn" type="PackedScene" id=2]
|
|
||||||
|
|
||||||
[node name="ScreenEdgeSpawner" instance=ExtResource( 1 )]
|
|
||||||
|
|
||||||
[node name="TeleportToScreenEdge" parent="." index="1" instance=ExtResource( 2 )]
|
|
||||||
|
|
||||||
[connection signal="spawned" from="." to="TeleportToScreenEdge" method="_handle_spawned"]
|
|
||||||
[connection signal="timeout" from="Period" to="TeleportToScreenEdge" method="teleport"]
|
|
BIN
src/sounds/Laser.mp3
(Stored with Git LFS)
Normal file
BIN
src/sounds/Laser.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
15
src/sounds/Laser.mp3.import
Normal file
15
src/sounds/Laser.mp3.import
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="mp3"
|
||||||
|
type="AudioStreamMP3"
|
||||||
|
path="res://.import/Laser.mp3-951a71780d829695ac5edcf737d3cc9c.mp3str"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://src/sounds/Laser.mp3"
|
||||||
|
dest_files=[ "res://.import/Laser.mp3-951a71780d829695ac5edcf737d3cc9c.mp3str" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=false
|
||||||
|
loop_offset=0
|
Loading…
Reference in a new issue