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🔧 Add some ChangeFireIntensity pickups for demonstrative purposes
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1 changed files with 22 additions and 1 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://src/levels/Game.gd" type="Script" id=6]
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[ext_resource path="res://src/ui/TimeSurvived.tscn" type="PackedScene" id=7]
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[ext_resource path="res://src/entities/Pickup.tscn" type="PackedScene" id=8]
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[ext_resource path="res://src/entities/pickupeffects/ChangeFireIntensity.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/levels/PhaseOneMusic.gd" type="Script" id=11]
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[node name="Game" type="Node2D"]
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@ -54,6 +55,26 @@ intensity = 0.3
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position = Vector2( 618, 360 )
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duration_seconds = nan
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[node name="ChangeFireIntensity" parent="PhaseOne/PhaseOneContainer/Pickup" instance=ExtResource( 9 )]
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[node name="Pickup4" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 8 )]
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position = Vector2( 612, 230 )
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duration_seconds = nan
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[node name="ChangeFireIntensity" parent="PhaseOne/PhaseOneContainer/Pickup4" instance=ExtResource( 9 )]
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[node name="Pickup2" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 8 )]
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position = Vector2( 343, 287 )
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duration_seconds = nan
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[node name="ChangeFireIntensity" parent="PhaseOne/PhaseOneContainer/Pickup2" instance=ExtResource( 9 )]
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[node name="Pickup3" parent="PhaseOne/PhaseOneContainer" instance=ExtResource( 8 )]
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position = Vector2( 451, 148 )
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duration_seconds = nan
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[node name="ChangeFireIntensity" parent="PhaseOne/PhaseOneContainer/Pickup3" instance=ExtResource( 9 )]
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[node name="UserInterface" type="CanvasLayer" parent="."]
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[node name="UserIntefaceContainer" type="Panel" parent="UserInterface"]
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