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🔨 Let Godot recognize static functions

This commit is contained in:
Steffo 2022-04-03 08:58:29 +02:00
parent c8f0eda16f
commit f81acea7c8
Signed by: steffo
GPG key ID: 6965406171929D01

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@ -8,8 +8,20 @@
config_version=4 config_version=4
_global_script_classes=[ ] _global_script_classes=[ {
"base": "Node",
"class": "Alliance",
"language": "GDScript",
"path": "res://src/entities/behaviours/Alliance.gd"
}, {
"base": "Node",
"class": "Ownership",
"language": "GDScript",
"path": "res://src/entities/behaviours/Ownership.gd"
} ]
_global_script_class_icons={ _global_script_class_icons={
"Alliance": "",
"Ownership": ""
} }
[application] [application]