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🔨 Let Godot recognize static functions
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1 changed files with 13 additions and 1 deletions
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@ -8,8 +8,20 @@
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config_version=4
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config_version=4
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_global_script_classes=[ ]
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_global_script_classes=[ {
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"base": "Node",
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"class": "Alliance",
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"language": "GDScript",
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"path": "res://src/entities/behaviours/Alliance.gd"
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}, {
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"base": "Node",
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"class": "Ownership",
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"language": "GDScript",
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"path": "res://src/entities/behaviours/Ownership.gd"
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} ]
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_global_script_class_icons={
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_global_script_class_icons={
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"Alliance": "",
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"Ownership": ""
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}
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}
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[application]
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[application]
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