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🧹 Remove unused var friendly fire
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@ -7,7 +7,6 @@ signal damaged(origin, damaged)
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export(float) var damage
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export(float) var damage
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export(bool) var destroy_after_damage
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export(bool) var destroy_after_damage
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export(bool) var friendly_fire
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onready var parent = get_parent()
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onready var parent = get_parent()
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