mirror of
https://github.com/RYGhub/the-cold-night.git
synced 2024-11-25 14:14:19 +00:00
⚙️ Shooting time limitations
This commit is contained in:
parent
6fa26636ba
commit
fc8d4bc8ac
1 changed files with 14 additions and 1 deletions
|
@ -5,12 +5,25 @@ export var bullet: PackedScene = preload("res://src/entities/Bullet.tscn")
|
||||||
export var bullet_container_node_path: String = "../.."
|
export var bullet_container_node_path: String = "../.."
|
||||||
onready var bullet_container_node: Node = get_node(bullet_container_node_path)
|
onready var bullet_container_node: Node = get_node(bullet_container_node_path)
|
||||||
onready var source: Node2D = get_parent()
|
onready var source: Node2D = get_parent()
|
||||||
|
var _timer : Timer = null
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
_timer = Timer.new()
|
||||||
|
add_child(_timer)
|
||||||
|
_timer.set_wait_time(0.3)
|
||||||
|
_timer.set_one_shot(true)
|
||||||
|
_timer.start()
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
if Input.is_action_just_pressed("player_shoot"):
|
print(_timer.get_time_left())
|
||||||
|
if Input.is_action_just_pressed("player_shoot") and _timer.get_time_left()==0:
|
||||||
shoot()
|
shoot()
|
||||||
|
|
||||||
|
#restart timer
|
||||||
|
_timer.set_wait_time(0.3)
|
||||||
|
_timer.set_one_shot(true)
|
||||||
|
_timer.start()
|
||||||
|
|
||||||
|
|
||||||
func shoot():
|
func shoot():
|
||||||
var new_bullet = bullet.instance()
|
var new_bullet = bullet.instance()
|
||||||
|
|
Loading…
Reference in a new issue