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the-cold-night/src/entities/behaviours/BulletSpawn.gd

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714 B
GDScript

extends Node
export var bullet: PackedScene = preload("res://src/entities/Bullet.tscn")
export var bullet_container_node_path: String = "../.."
onready var bullet_container_node: Node = get_node(bullet_container_node_path)
onready var source: Node2D = get_parent()
func _process(_delta):
if Input.is_action_just_pressed("player_shoot"):
shoot()
func shoot():
var new_bullet = bullet.instance()
new_bullet.set_position(source.global_position)
bullet_container_node.add_child(new_bullet)
var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
new_bullet.set_rotation(rotation)
new_bullet.get_node("Ownership").entity_owner = source
new_bullet.add_collision_exception_with(source)