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fading-sun/brick_tileset.tres

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2022-10-03 13:05:31 +00:00
[gd_resource type="TileSet" load_steps=53 format=2]
[ext_resource path="res://ASSETS/Tiles/Boring_brick_12.png" type="Texture" id=1]
[ext_resource path="res://ASSETS/Tiles/Boring_brick_11.png" type="Texture" id=2]
[ext_resource path="res://ASSETS/Tiles/Boring_brick_5.png" type="Texture" id=3]
[ext_resource path="res://ASSETS/Tiles/Boring_brick_3.png" type="Texture" id=4]
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[ext_resource path="res://ASSETS/Tiles/Boring_brick_10.png" type="Texture" id=9]
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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