1
Fork 0
mirror of https://github.com/Steffo99/watermelonkeys-patched-ld51.git synced 2024-11-25 09:24:24 +00:00
fading-sun/project.godot

112 lines
3.6 KiB
Text
Raw Normal View History

2022-10-03 13:05:31 +00:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
2022-10-03 13:27:12 +00:00
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Enemy",
"language": "GDScript",
"path": "res://enemies/Enemy.gd"
}, {
"base": "KinematicBody2D",
"class": "Giovanna",
"language": "GDScript",
2022-10-03 16:46:46 +00:00
"path": "res://platformer_controller/giovanna.gd"
2022-10-03 13:27:12 +00:00
} ]
_global_script_class_icons={
"Enemy": "",
2022-10-03 16:46:46 +00:00
"Giovanna": ""
2022-10-03 13:27:12 +00:00
}
2022-10-03 13:05:31 +00:00
[application]
config/name="Platformer"
2022-10-03 13:27:12 +00:00
run/main_scene="res://Level1.tscn"
2022-10-03 13:05:31 +00:00
config/icon="res://icon.png"
[display]
window/size/width=480
window/size/height=270
2022-10-03 16:13:44 +00:00
window/size/resizable=false
2022-10-03 13:05:31 +00:00
window/size/test_width=960
window/size/test_height=540
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
]
}
2022-10-03 13:27:12 +00:00
quit={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
2022-10-03 14:16:40 +00:00
restart_game={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
2022-10-03 13:05:31 +00:00
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"