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fading-sun/Giovanna.tscn

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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://platformer_controller/giovanna.gd" type="Script" id=1]
[ext_resource path="res://Giovanna.tres" type="SpriteFrames" id=2]
[ext_resource path="res://assets/sounds/salto1.wav" type="AudioStream" id=3]
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[sub_resource type="CanvasItemMaterial" id=17]
light_mode = 1
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[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 7, 15 )
[sub_resource type="GDScript" id=14]
script/source = "extends Node2D
onready var ded_timer = $DedTimer
var health := 100.0
var is_night := false
var in_light := false
func _ready():
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is_night = false
in_light = false
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print(\"In light: %s\" % in_light)
func _process(delta):
if is_night:
if not in_light and ded_timer.is_stopped():
ded_timer.start(0.4)
func _on_LightCheck_entered(area):
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print(area.name)
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in_light = true
# print(\"In light: %s\" % in_light)
func _on_LightCheck_exited(area):
in_light = false
# print(\"In light: %s\" % in_light)
func _on_DedTimer_timeout():
get_tree().change_scene(\"res://Dead.tscn\")
func _on_level_day():
is_night = false
func _on_level_night():
is_night = true
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func _on_EndgameCheck_entered(area):
get_tree().change_scene(\"res://Win.tscn\")
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"
[sub_resource type="RectangleShape2D" id=16]
extents = Vector2( 9, 15 )
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[node name="Giovanna" type="KinematicBody2D"]
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script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 17 )
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frames = ExtResource( 2 )
animation = "air"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 4 )
[node name="Jump_AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -28.614
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2( 0, -48 )
current = true
limit_smoothed = true
smoothing_enabled = true
editor_draw_limits = true
[node name="PlayerStatus" type="Node2D" parent="."]
script = SubResource( 14 )
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__meta__ = {
"_edit_group_": true
}
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[node name="LightCheck" type="Area2D" parent="PlayerStatus"]
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collision_layer = 8
collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerStatus/LightCheck"]
shape = SubResource( 4 )
[node name="DedTimer" type="Timer" parent="PlayerStatus"]
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[node name="EndgameCheck" type="Area2D" parent="PlayerStatus"]
collision_layer = 16
collision_mask = 16
[node name="CollisionShape2D2" type="CollisionShape2D" parent="PlayerStatus/EndgameCheck"]
shape = SubResource( 4 )
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[node name="WallJump_Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WallJump_Area2D"]
shape = SubResource( 16 )
[connection signal="level_day" from="." to="PlayerStatus" method="_on_level_day"]
[connection signal="level_night" from="." to="PlayerStatus" method="_on_level_night"]
[connection signal="area_entered" from="PlayerStatus/LightCheck" to="PlayerStatus" method="_on_LightCheck_entered"]
[connection signal="area_exited" from="PlayerStatus/LightCheck" to="PlayerStatus" method="_on_LightCheck_exited"]
[connection signal="timeout" from="PlayerStatus/DedTimer" to="PlayerStatus" method="_on_DedTimer_timeout"]
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[connection signal="area_entered" from="PlayerStatus/EndgameCheck" to="PlayerStatus" method="_on_EndgameCheck_entered"]