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https://github.com/Steffo99/watermelonkeys-patched-ld51.git
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23 lines
634 B
GDScript3
23 lines
634 B
GDScript3
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extends Area2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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#randomize()
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var light_types = $Sprite.frames.get_animation_names()
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$Sprite.animation = light_types[randi() % light_types.size()]
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#var x_range = Vector2(14, 737)
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#var y_range = Vector2(134, 345)
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#var random_x = randi() % int(x_range[1]- x_range[0]) + 1 + x_range[0]
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#var random_y = randi() % int(y_range[1]-y_range[0]) + 1 + y_range[0]
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#var random_pos = Vector2(random_x, random_y)
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#$Sprite.position = random_pos
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#$Light2D.position = random_pos
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