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fading-sun/Level1.tscn

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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://light.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Giovanna.tscn" type="PackedScene" id=2]
[ext_resource path="res://brick_tileset.tres" type="TileSet" id=3]
[ext_resource path="res://ASSETS/Background/Layer 7.png" type="Texture" id=4]
[ext_resource path="res://ASSETS/Background/Skyline2.png" type="Texture" id=5]
[ext_resource path="res://ASSETS/Background/Skyline1.png" type="Texture" id=6]
[ext_resource path="res://ASSETS/Background/Sun total.png" type="Texture" id=7]
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[sub_resource type="GDScript" id=3]
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script/source = "extends Control
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func _input(event):
if Input.is_action_just_pressed(\"quit\"):
get_tree().quit()
func _on_DeathZone_entered(body):
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get_tree().change_scene(\"res://Dead.tscn\")
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"
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[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 7 ) ],
"loop": true,
"name": "lag",
"speed": 5.0
} ]
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[sub_resource type="GDScript" id=5]
script/source = "extends Area2D
func _process(delta):
var p = owner.get_meta(\"player\")
position.x = p.position.x
"
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 212, 31 )
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[node name="Level1" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
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script = SubResource( 3 )
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[node name="Giovanna" parent="." instance=ExtResource( 2 )]
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position = Vector2( 161, -24 )
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[node name="Camera2D" type="Camera2D" parent="Giovanna"]
offset = Vector2( 0, -50 )
current = true
limit_bottom = 390
drag_margin_h_enabled = true
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
format = 1
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[node name="light" parent="." instance=ExtResource( 1 )]
position = Vector2( 213, 172 )
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0, 0 )
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[node name="Skybox" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"]
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texture = ExtResource( 4 )
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[node name="Sun" type="AnimatedSprite" parent="ParallaxBackground/ParallaxLayer2"]
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position = Vector2( 0, 40 )
frames = SubResource( 2 )
animation = "lag"
[node name="Purple Sky" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2( 0, -90 )
motion_scale = Vector2( 0.4, 0.4 )
motion_mirroring = Vector2( 1920, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/Purple Sky"]
position = Vector2( 150, 166 )
z_index = -10
texture = ExtResource( 6 )
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2( 1, 138 )
motion_scale = Vector2( 0.65, 0.65 )
motion_mirroring = Vector2( 1920, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 5 )
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[node name="DeathZone" type="Area2D" parent="."]
position = Vector2( 1, 328 )
script = SubResource( 5 )
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathZone"]
shape = SubResource( 4 )