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fixed giovanna not really dying

This commit is contained in:
AndreaTerenz 2022-10-03 22:29:55 +02:00
parent cd06858a90
commit 3eff920146
3 changed files with 11 additions and 1 deletions

View file

@ -20,6 +20,8 @@ var is_night := false
var in_light := false
func _ready():
is_night = false
in_light = false
print(\"In light: %s\" % in_light)
func _process(delta):
@ -28,6 +30,7 @@ func _process(delta):
ded_timer.start(0.4)
func _on_LightCheck_entered(area):
print(area.name)
in_light = true
# print(\"In light: %s\" % in_light)
@ -84,7 +87,8 @@ __meta__ = {
}
[node name="LightCheck" type="Area2D" parent="PlayerStatus"]
collision_mask = 2
collision_layer = 8
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerStatus/LightCheck"]
shape = SubResource( 4 )

View file

@ -44,6 +44,8 @@ animations = [ {
[node name="light" type="Area2D"]
position = Vector2( 0, -23 )
collision_layer = 8
collision_mask = 8
script = ExtResource( 8 )
__meta__ = {
"_edit_horizontal_guides_": [ ]

View file

@ -98,6 +98,10 @@ restart_game={
]
}
[layer_names]
2d_physics/layer_4="Lights"
[physics]
common/enable_pause_aware_picking=true