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https://github.com/Steffo99/watermelonkeys-patched-ld51.git
synced 2024-11-24 00:44:24 +00:00
Death screen
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parent
67c5b9b9e2
commit
a59ffe349f
5 changed files with 74 additions and 66 deletions
BIN
ASSETS/game_over.png
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BIN
ASSETS/game_over.png
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After Width: | Height: | Size: 16 KiB |
35
ASSETS/game_over.png.import
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35
ASSETS/game_over.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/game_over.png-61579462907f817d550f9b4fd31bf31f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ASSETS/game_over.png"
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dest_files=[ "res://.import/game_over.png-61579462907f817d550f9b4fd31bf31f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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32
Dead.tscn
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32
Dead.tscn
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@ -0,0 +1,32 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://ASSETS/game_over.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Control
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func _input(event):
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if Input.is_action_just_pressed(\"restart_game\"):
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get_tree().change_scene(\"res://Level1.tscn\")
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"
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[node name="Node2D" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = SubResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0.00784314, 0.0235294, 0.0784314, 1 )
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[node name="TextureRect" type="TextureRect" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -240.0
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margin_top = -135.0
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margin_right = 240.0
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margin_bottom = 135.0
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texture = ExtResource( 1 )
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68
Level1.tscn
68
Level1.tscn
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@ -1,6 +1,5 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://icon.png" type="Texture" id=1]
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[ext_resource path="res://Giovanna.tscn" type="PackedScene" id=2]
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[ext_resource path="res://brick_tileset.tres" type="TileSet" id=3]
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[ext_resource path="res://ASSETS/Background/Layer 7.png" type="Texture" id=4]
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@ -18,12 +17,9 @@ func _input(event):
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func _on_DeathZone_entered(body):
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get_tree().reload_current_scene()
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get_tree().change_scene(\"res://Dead.tscn\")
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"
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 32, 32 )
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 7 ) ],
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@ -46,66 +42,6 @@ extents = Vector2( 212, 31 )
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[node name="Level1" type="Node2D"]
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script = SubResource( 3 )
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[node name="Block1" type="RigidBody2D" parent="."]
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visible = false
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position = Vector2( 398, 147 )
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rotation = 0.730756
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gravity_scale = 12.0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Block1"]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block1"]
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shape = SubResource( 1 )
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[node name="Block2" type="RigidBody2D" parent="."]
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visible = false
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position = Vector2( 339, 51 )
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rotation = 0.730756
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gravity_scale = 12.0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Block2"]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block2"]
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shape = SubResource( 1 )
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[node name="Block3" type="RigidBody2D" parent="."]
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visible = false
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position = Vector2( 86, -20 )
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rotation = 0.730756
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gravity_scale = 12.0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Block3"]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block3"]
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shape = SubResource( 1 )
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[node name="Block4" type="RigidBody2D" parent="."]
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visible = false
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position = Vector2( 527, -503 )
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rotation = 0.730756
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gravity_scale = 12.0
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="Block4"]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block4"]
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shape = SubResource( 1 )
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[node name="Giovanna" parent="." instance=ExtResource( 2 )]
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position = Vector2( 58, -354 )
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@ -92,6 +92,11 @@ quit={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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restart_game={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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