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https://github.com/Steffo99/watermelonkeys-patched-ld51.git
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aggiunto ending
This commit is contained in:
parent
3eff920146
commit
e2907f4727
6 changed files with 106 additions and 1 deletions
BIN
ASSETS/Ending1.png
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BIN
ASSETS/Ending1.png
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35
ASSETS/Ending1.png.import
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35
ASSETS/Ending1.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Ending1.png-890d75d006276719059ecc152460f9fd.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ASSETS/Ending1.png"
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dest_files=[ "res://.import/Ending1.png-890d75d006276719059ecc152460f9fd.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
ASSETS/Ending2.png
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ASSETS/Ending2.png
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35
ASSETS/Ending2.png.import
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ASSETS/Ending2.png.import
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[remap]
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type="StreamTexture"
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path="res://.import/Ending2.png-c9d9b1bd90c4bb1ce77fd79151d33ef6.stex"
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[deps]
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source_file="res://ASSETS/Ending2.png"
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dest_files=[ "res://.import/Ending2.png-c9d9b1bd90c4bb1ce77fd79151d33ef6.stex" ]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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31
End_Button.tscn
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31
End_Button.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://ASSETS/Ending1.png" type="Texture" id=1]
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[ext_resource path="res://ASSETS/Ending2.png" type="Texture" id=2]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 1 ), ExtResource( 2 ) ],
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"loop": true,
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"name": "default",
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"speed": 1.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 3.5 )
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[node name="Node2D" type="Node2D"]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 1 )
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playing = true
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[node name="StaticBody2D" type="StaticBody2D" parent="AnimatedSprite"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/StaticBody2D"]
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position = Vector2( 0, 4.5 )
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shape = SubResource( 2 )
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one_way_collision = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://light.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Giovanna.tscn" type="PackedScene" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://ASSETS/Background/Skyline1.png" type="Texture" id=6]
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[ext_resource path="res://My Platform.tscn" type="PackedScene" id=7]
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[ext_resource path="res://ASSETS/Sunimation/Sun_0_5000ms.png" type="Texture" id=8]
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[ext_resource path="res://End_Button.tscn" type="PackedScene" id=9]
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[sub_resource type="GDScript" id=3]
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script/source = "extends Node2D
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@ -212,5 +213,8 @@ position = Vector2( 320, 34 )
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[node name="My Platform3" parent="." instance=ExtResource( 7 )]
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position = Vector2( 264, -3 )
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[node name="Ending" parent="." instance=ExtResource( 9 )]
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position = Vector2( 827, 237 )
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[connection signal="sun_anim_done" from="ParallaxBackground/ParallaxLayer2/Sun" to="." method="_on_sun_anim_done"]
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[connection signal="body_entered" from="DeathZone" to="." method="_on_DeathZone_body_entered"]
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