lights
BIN
ASSETS/light/cartellone.png
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ASSETS/light/cartellone.png.import
Normal file
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|
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|
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|
BIN
ASSETS/light/crate.png
Normal file
After Width: | Height: | Size: 726 B |
35
ASSETS/light/crate.png.import
Normal file
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|
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|
svg/scale=1.0
|
BIN
ASSETS/light/light.png
Normal file
After Width: | Height: | Size: 156 KiB |
35
ASSETS/light/light.png.import
Normal file
|
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[deps]
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source_file="res://ASSETS/light/light.png"
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dest_files=[ "res://.import/light.png-01b8b916b62685165c35cf5cdd07131a.stex" ]
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
|
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|
size_limit=0
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|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
BIN
ASSETS/light/maxi_schermo.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
35
ASSETS/light/maxi_schermo.png.import
Normal file
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path="res://.import/maxi_schermo.png-699cf60773a06e1879a00cb457f37a2c.stex"
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metadata={
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}
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[deps]
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source_file="res://ASSETS/light/maxi_schermo.png"
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|
dest_files=[ "res://.import/maxi_schermo.png-699cf60773a06e1879a00cb457f37a2c.stex" ]
|
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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|
stream=false
|
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|
size_limit=0
|
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|
detect_3d=true
|
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|
svg/scale=1.0
|
BIN
ASSETS/light/semaphore.png
Normal file
After Width: | Height: | Size: 584 B |
35
ASSETS/light/semaphore.png.import
Normal file
|
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|
[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/semaphore.png-b317d046b07a8c9e07aaecb3b7efe820.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://ASSETS/light/semaphore.png"
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|
dest_files=[ "res://.import/semaphore.png-b317d046b07a8c9e07aaecb3b7efe820.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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|
size_limit=0
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|
detect_3d=true
|
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|
svg/scale=1.0
|
BIN
ASSETS/light/v5pim1fb.bmp
Normal file
After Width: | Height: | Size: 11 KiB |
35
ASSETS/light/v5pim1fb.bmp.import
Normal file
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importer="texture"
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type="StreamTexture"
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path="res://.import/v5pim1fb.bmp-1ca31c9a24ac1c6df11975b329f08201.stex"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://ASSETS/light/v5pim1fb.bmp"
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dest_files=[ "res://.import/v5pim1fb.bmp-1ca31c9a24ac1c6df11975b329f08201.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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|
flags/anisotropic=false
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|
flags/srgb=2
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|
process/fix_alpha_border=true
|
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|
process/premult_alpha=false
|
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|
process/HDR_as_SRGB=false
|
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|
process/invert_color=false
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process/normal_map_invert_y=false
|
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|
stream=false
|
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|
size_limit=0
|
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|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
BIN
ASSETS/light/vending_machine.png
Normal file
After Width: | Height: | Size: 983 B |
35
ASSETS/light/vending_machine.png.import
Normal file
|
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|
[remap]
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|
importer="texture"
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type="StreamTexture"
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path="res://.import/vending_machine.png-7f375d3e2ae76394f7d18f6220f3cf8a.stex"
|
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|
metadata={
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"vram_texture": false
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}
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|
[deps]
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|
|
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|
source_file="res://ASSETS/light/vending_machine.png"
|
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|
dest_files=[ "res://.import/vending_machine.png-7f375d3e2ae76394f7d18f6220f3cf8a.stex" ]
|
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|
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|
[params]
|
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|
compress/mode=0
|
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|
compress/lossy_quality=0.7
|
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|
compress/hdr_mode=0
|
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|
compress/bptc_ldr=0
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|
compress/normal_map=0
|
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|
flags/repeat=0
|
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|
flags/filter=false
|
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|
flags/mipmaps=false
|
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|
flags/anisotropic=false
|
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|
flags/srgb=2
|
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|
process/fix_alpha_border=true
|
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|
process/premult_alpha=false
|
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|
process/HDR_as_SRGB=false
|
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|
process/invert_color=false
|
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|
process/normal_map_invert_y=false
|
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|
stream=false
|
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|
size_limit=0
|
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|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
19
EnemyTest.tscn
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://brick_tileset.tres" type="TileSet" id=1]
|
||||||
|
[ext_resource path="res://Giovanna.tscn" type="PackedScene" id=2]
|
||||||
|
[ext_resource path="res://enemies/Enemy.tscn" type="PackedScene" id=3]
|
||||||
|
|
||||||
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="TileMap" type="TileMap" parent="."]
|
||||||
|
tile_set = ExtResource( 1 )
|
||||||
|
cell_size = Vector2( 16, 16 )
|
||||||
|
format = 1
|
||||||
|
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 21, 0, 0, 22, 0, 0, 23, 0, 0, 24, 0, 0, 25, 0, 0, 26, 0, 0, 27, 0, 0, 28, 0, 0, 29, 0, 0, 65536, 0, 0, 65565, 0, 0, 131072, 0, 0, 131101, 0, 0, 196608, 0, 0, 196637, 0, 0, 262144, 0, 0, 262173, 0, 0, 327680, 0, 0, 327698, 0, 0, 327699, 0, 0, 327700, 0, 0, 327701, 0, 0, 327702, 0, 0, 327703, 0, 0, 327704, 0, 0, 327705, 0, 0, 327706, 0, 0, 327707, 0, 0, 327708, 0, 0, 327709, 0, 0, 393216, 0, 0, 393245, 0, 0, 458752, 0, 0, 458781, 0, 0, 524288, 0, 0, 524317, 0, 0, 589824, 0, 0, 589841, 0, 0, 589842, 0, 0, 589843, 0, 0, 589844, 0, 0, 589845, 0, 0, 589846, 0, 0, 589847, 0, 0, 589848, 0, 0, 589849, 0, 0, 589853, 0, 0, 655360, 0, 0, 655377, 0, 0, 655389, 0, 0, 720896, 0, 0, 720913, 0, 0, 720925, 0, 0, 786432, 0, 0, 786436, 0, 0, 786437, 0, 0, 786438, 0, 0, 786439, 0, 0, 786440, 0, 0, 786441, 0, 0, 786442, 0, 0, 786443, 0, 0, 786444, 0, 0, 786449, 0, 0, 786461, 0, 0, 851968, 0, 0, 851972, 0, 0, 851973, 0, 0, 851974, 0, 0, 851975, 0, 0, 851976, 0, 0, 851977, 0, 0, 851978, 0, 0, 851979, 0, 0, 851980, 0, 0, 851997, 0, 0, 917504, 0, 0, 917533, 0, 0, 983040, 0, 0, 983069, 0, 0, 1048576, 0, 0, 1048577, 0, 0, 1048578, 0, 0, 1048579, 0, 0, 1048580, 0, 0, 1048581, 0, 0, 1048582, 0, 0, 1048583, 0, 0, 1048584, 0, 0, 1048585, 0, 0, 1048586, 0, 0, 1048587, 0, 0, 1048588, 0, 0, 1048589, 0, 0, 1048590, 0, 0, 1048591, 0, 0, 1048592, 0, 0, 1048593, 0, 0, 1048594, 0, 0, 1048595, 0, 0, 1048596, 0, 0, 1048597, 0, 0, 1048598, 0, 0, 1048599, 0, 0, 1048600, 0, 0, 1048601, 0, 0, 1048602, 0, 0, 1048603, 0, 0, 1048604, 0, 0, 1048605, 0, 0 )
|
||||||
|
|
||||||
|
[node name="Giovanna" parent="." instance=ExtResource( 2 )]
|
||||||
|
position = Vector2( 247, 139 )
|
||||||
|
|
||||||
|
[node name="Enemy" parent="." instance=ExtResource( 3 )]
|
||||||
|
position = Vector2( 121, 42 )
|
|
@ -7,6 +7,7 @@
|
||||||
radius = 5.0
|
radius = 5.0
|
||||||
|
|
||||||
[node name="Giovanna" type="KinematicBody2D"]
|
[node name="Giovanna" type="KinematicBody2D"]
|
||||||
|
z_index = 1
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_group_": true
|
"_edit_group_": true
|
||||||
|
|
24
Level1.tscn
|
@ -27,7 +27,8 @@ var velocity := Vector2.ZERO
|
||||||
var dir := Vector2.RIGHT
|
var dir := Vector2.RIGHT
|
||||||
var charge_target := Vector2.ZERO
|
var charge_target := Vector2.ZERO
|
||||||
var charge_collision : KinematicCollision2D = null
|
var charge_collision : KinematicCollision2D = null
|
||||||
var charge_done := false
|
var charge_blocked := false
|
||||||
|
var charge_dist_left = -1.0
|
||||||
var spawn_done := false
|
var spawn_done := false
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
|
@ -85,9 +86,16 @@ func check_state():
|
||||||
if aggro_timer.time_left <= 0.0:
|
if aggro_timer.time_left <= 0.0:
|
||||||
return STATES.CHARGE
|
return STATES.CHARGE
|
||||||
STATES.CHARGE:
|
STATES.CHARGE:
|
||||||
charge_done = charge_collision and charge_collision.collider == player
|
var reached_player = (charge_collision and charge_collision.collider == player)
|
||||||
if charge_done:
|
var close_enough = charge_dist_left <= pow(5.0, 2)
|
||||||
|
|
||||||
|
if reached_player:
|
||||||
return STATES.ATTACK
|
return STATES.ATTACK
|
||||||
|
|
||||||
|
if close_enough or charge_blocked:
|
||||||
|
# we got to the targeted position, but
|
||||||
|
# found no Giovanna there...
|
||||||
|
return STATES.ROAM
|
||||||
STATES.ATTACK:
|
STATES.ATTACK:
|
||||||
return state
|
return state
|
||||||
if dist_to_player() > 20.0:
|
if dist_to_player() > 20.0:
|
||||||
|
@ -113,7 +121,7 @@ func init_state():
|
||||||
aggro_timer.start()
|
aggro_timer.start()
|
||||||
charge_target = player.position
|
charge_target = player.position
|
||||||
STATES.CHARGE:
|
STATES.CHARGE:
|
||||||
charge_done = false
|
charge_collision = null
|
||||||
anim_sprite.offset *= 0.0
|
anim_sprite.offset *= 0.0
|
||||||
STATES.ATTACK:
|
STATES.ATTACK:
|
||||||
## TEMP
|
## TEMP
|
||||||
|
@ -152,17 +160,21 @@ func run_state(delta):
|
||||||
var r = 2.0
|
var r = 2.0
|
||||||
anim_sprite.offset = Vector2(rand_range(-r, r), rand_range(-r, r))
|
anim_sprite.offset = Vector2(rand_range(-r, r), rand_range(-r, r))
|
||||||
STATES.CHARGE:
|
STATES.CHARGE:
|
||||||
var target_dist = position.distance_squared_to(charge_target)
|
charge_dist_left = position.distance_squared_to(charge_target)
|
||||||
var target_dir = position.direction_to(charge_target)
|
var target_dir = position.direction_to(charge_target)
|
||||||
var speed = roam_max_speed * attack_speed_mul
|
var speed = roam_max_speed * attack_speed_mul
|
||||||
var fac = target_dist/pow(attack_dist, 2)
|
var fac = charge_dist_left/pow(attack_dist, 2)
|
||||||
|
|
||||||
velocity = velocity.linear_interpolate(target_dir * speed, fac)
|
velocity = velocity.linear_interpolate(target_dir * speed, fac)
|
||||||
|
|
||||||
move_and_slide(velocity)
|
var output_vel = move_and_slide(velocity)
|
||||||
|
|
||||||
if get_slide_count() > 0:
|
if get_slide_count() > 0:
|
||||||
charge_collision = get_slide_collision(0)
|
charge_collision = get_slide_collision(0)
|
||||||
|
|
||||||
|
if output_vel.length() == 0.0:
|
||||||
|
charge_blocked = true
|
||||||
|
|
||||||
STATES.ATTACK:
|
STATES.ATTACK:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
|
@ -33,7 +33,7 @@ animations = [ {
|
||||||
} ]
|
} ]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id=2]
|
[sub_resource type="CircleShape2D" id=2]
|
||||||
radius = 42.0
|
radius = 34.0588
|
||||||
|
|
||||||
[sub_resource type="Gradient" id=3]
|
[sub_resource type="Gradient" id=3]
|
||||||
|
|
||||||
|
|
22
light.gd
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
|
||||||
|
#randomize()
|
||||||
|
var light_types = $Sprite.frames.get_animation_names()
|
||||||
|
$Sprite.animation = light_types[randi() % light_types.size()]
|
||||||
|
|
||||||
|
#var x_range = Vector2(14, 737)
|
||||||
|
#var y_range = Vector2(134, 345)
|
||||||
|
#var random_x = randi() % int(x_range[1]- x_range[0]) + 1 + x_range[0]
|
||||||
|
#var random_y = randi() % int(y_range[1]-y_range[0]) + 1 + y_range[0]
|
||||||
|
#var random_pos = Vector2(random_x, random_y)
|
||||||
|
|
||||||
|
#$Sprite.position = random_pos
|
||||||
|
#$Light2D.position = random_pos
|
60
light.tscn
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
[gd_scene load_steps=10 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://ASSETS/light/light.png" type="Texture" id=1]
|
||||||
|
[ext_resource path="res://ASSETS/light/vending_machine.png" type="Texture" id=2]
|
||||||
|
[ext_resource path="res://ASSETS/light/maxi_schermo.png" type="Texture" id=4]
|
||||||
|
[ext_resource path="res://ASSETS/light/cartellone.png" type="Texture" id=5]
|
||||||
|
[ext_resource path="res://ASSETS/light/semaphore.png" type="Texture" id=6]
|
||||||
|
[ext_resource path="res://ASSETS/light/crate.png" type="Texture" id=7]
|
||||||
|
[ext_resource path="res://light.gd" type="Script" id=8]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id=3]
|
||||||
|
radius = 47.0
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id=2]
|
||||||
|
animations = [ {
|
||||||
|
"frames": [ ExtResource( 5 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "cartellone",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 7 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "create",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 4 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "screen",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 6 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "semaphore",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [ ExtResource( 2 ) ],
|
||||||
|
"loop": true,
|
||||||
|
"name": "vending_machine",
|
||||||
|
"speed": 5.0
|
||||||
|
} ]
|
||||||
|
|
||||||
|
[node name="light" type="Area2D"]
|
||||||
|
position = Vector2( 0, -23 )
|
||||||
|
script = ExtResource( 8 )
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_horizontal_guides_": [ ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Light2D" type="Light2D" parent="."]
|
||||||
|
scale = Vector2( 0.1604, 0.164063 )
|
||||||
|
texture = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource( 3 )
|
||||||
|
|
||||||
|
[node name="Sprite" type="AnimatedSprite" parent="."]
|
||||||
|
position = Vector2( 0, -7 )
|
||||||
|
scale = Vector2( 1.0625, 1.25 )
|
||||||
|
frames = SubResource( 2 )
|
||||||
|
animation = "screen"
|