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aggiunta piattaformina

This commit is contained in:
Maxim Lobovsky 2022-10-03 21:57:56 +02:00
parent 1da6395498
commit fd62aa09b7
11 changed files with 219 additions and 2 deletions

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35
ASSETS/cactus.png.import Normal file
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@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://light.tscn" type="PackedScene" id=1]
[ext_resource path="res://Giovanna.tscn" type="PackedScene" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://ASSETS/Background/Layer 7.png" type="Texture" id=4]
[ext_resource path="res://ASSETS/Background/Skyline2.png" type="Texture" id=5]
[ext_resource path="res://ASSETS/Background/Skyline1.png" type="Texture" id=6]
[ext_resource path="res://My Platform.tscn" type="PackedScene" id=7]
[ext_resource path="res://ASSETS/Sunimation/Sun_0_5000ms.png" type="Texture" id=8]
[sub_resource type="GDScript" id=3]
@ -22,6 +23,7 @@ onready var layer_3 = $ParallaxBackground/ParallaxLayer
onready var sun_sprite = $ParallaxBackground/ParallaxLayer2/Sun
func _ready():
$TileMap.material = tiles_mat
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_UNSHADED
emit_signal(\"day\")
@ -176,7 +178,6 @@ position = Vector2( -4, 0 )
texture = ExtResource( 5 )
[node name="TileMap" type="TileMap" parent="."]
material = SubResource( 7 )
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
format = 1
@ -203,5 +204,14 @@ shape = SubResource( 4 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 73, 39 )
[node name="My Platform" parent="." instance=ExtResource( 7 )]
position = Vector2( 378, 72 )
[node name="My Platform2" parent="." instance=ExtResource( 7 )]
position = Vector2( 320, 34 )
[node name="My Platform3" parent="." instance=ExtResource( 7 )]
position = Vector2( 264, -3 )
[connection signal="sun_anim_done" from="ParallaxBackground/ParallaxLayer2/Sun" to="." method="_on_sun_anim_done"]
[connection signal="body_entered" from="DeathZone" to="." method="_on_DeathZone_body_entered"]

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My Platform.tscn Normal file
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"name": "default",
"speed": 5.0
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playing = true
[node name="StaticBody2D" type="StaticBody2D" parent="."]
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