extends Area2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): #randomize() var light_types = $Sprite.frames.get_animation_names() $Sprite.animation = light_types[randi() % light_types.size()] #var x_range = Vector2(14, 737) #var y_range = Vector2(134, 345) #var random_x = randi() % int(x_range[1]- x_range[0]) + 1 + x_range[0] #var random_y = randi() % int(y_range[1]-y_range[0]) + 1 + y_range[0] #var random_pos = Vector2(random_x, random_y) #$Sprite.position = random_pos #$Light2D.position = random_pos