[gd_scene load_steps=13 format=2] [ext_resource path="res://ASSETS/enemy_spritesheet.png" type="Texture" id=1] [ext_resource path="res://enemies/Enemy.gd" type="Script" id=2] [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 30, 30 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 1 ) region = Rect2( 30, 0, 30, 30 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 60, 0, 30, 30 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 1 ) region = Rect2( 90, 0, 30, 30 ) [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 10 ), SubResource( 9 ), SubResource( 8 ) ], "loop": true, "name": "roaming", "speed": 30.0 }, { "frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ], "loop": false, "name": "spawning", "speed": 4.0 } ] [sub_resource type="CircleShape2D" id=2] radius = 42.0 [sub_resource type="Gradient" id=3] [sub_resource type="GradientTexture" id=4] gradient = SubResource( 3 ) width = 100 [sub_resource type="Gradient" id=5] offsets = PoolRealArray( 0 ) colors = PoolColorArray( 1, 0, 0, 1 ) [sub_resource type="GradientTexture" id=6] gradient = SubResource( 5 ) width = 100 [node name="Enemy" type="KinematicBody2D"] scale = Vector2( 0.5, 0.5 ) collision_mask = 5 script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] scale = Vector2( 2, 2 ) frames = SubResource( 1 ) animation = "spawning" flip_h = true [node name="RayCast2D" type="RayCast2D" parent="."] enabled = true cast_to = Vector2( 50, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="DEBUG_Dir" type="Sprite" parent="."] visible = false scale = Vector2( 1, 4 ) texture = SubResource( 4 ) offset = Vector2( 50, 0 ) [node name="DEBUG_Vel" type="Sprite" parent="."] visible = false scale = Vector2( 0.48, 4 ) texture = SubResource( 6 ) offset = Vector2( 50, 0 ) [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]