[gd_scene load_steps=12 format=2] [ext_resource path="res://light.tscn" type="PackedScene" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [ext_resource path="res://brick_tileset.tres" type="TileSet" id=3] [ext_resource path="res://ASSETS/Background/Layer 7.png" type="Texture" id=4] [ext_resource path="res://ASSETS/Background/Skyline2.png" type="Texture" id=5] [ext_resource path="res://ASSETS/Background/Skyline1.png" type="Texture" id=6] [ext_resource path="res://ASSETS/Sunimation/Sun_0_5000ms.png" type="Texture" id=8] [sub_resource type="GDScript" id=3] script/source = "extends Node2D onready var layer_1 = $ParallaxBackground/ParallaxLayer2 onready var layer_2 = $\"ParallaxBackground/Purple Sky\" onready var layer_3 = $ParallaxBackground/ParallaxLayer func _input(event): if Input.is_action_just_pressed(\"quit\"): get_tree().quit() func _on_sun_anim_done(): var tween = create_tween() tween.set_parallel(false) tween.tween_property(layer_1, \"modulate\", Color.black, 0.3) tween.tween_property(layer_2, \"modulate\", Color.black, 0.3).set_delay(0.1) tween.tween_property(layer_3, \"modulate\", Color.black, 0.3).set_delay(0.1) func _on_DeathZone_body_entered(body): get_tree().change_scene(\"res://Dead.tscn\") " [sub_resource type="GDScript" id=6] script/source = "extends Sprite export(String, DIR) var sun_frames_path = \"res://ASSETS/Sunimation\" signal sun_anim_done var frames := [] var timer := Timer.new() func _ready(): add_child(timer) timer.one_shot = true var frames_names = list_files_in_directory(sun_frames_path, [\"png\"]) frames.resize(len(frames_names)) for f in frames_names: var tokens = f.trim_prefix(\"Sun_\").trim_suffix(\"ms.png\").split(\"_\") # print(f, \" \", tmp, \" \", tokens) var idx = int(tokens[0]) frames[idx] = { file = \"%s/%s\" % [sun_frames_path, f], frame_len = float(tokens[1])/1000.0 } # print(frames) animate() func animate(): for fr in frames: texture = load(fr.file) timer.start(fr.frame_len) yield(timer, \"timeout\") texture = null emit_signal(\"sun_anim_done\") func list_files_in_directory(path, ext_filter := [], allow_hidden := false): var files = [] var dir = Directory.new() dir.open(path) dir.list_dir_begin() var file = dir.get_next() while file != \"\": var is_hidden = file.begins_with(\".\") var ext_ok = (len(ext_filter) == 0 or file.get_extension() in ext_filter) if (not is_hidden or allow_hidden) and ext_ok: files.append(file) file = dir.get_next() dir.list_dir_end() return files " [sub_resource type="GDScript" id=5] script/source = "extends Area2D func _process(delta): var p = owner.get_meta(\"player\") global_position.x = p.global_position.x " [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 2255, 43 ) [node name="Level1" type="Node2D"] script = SubResource( 3 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"] motion_scale = Vector2( 0, 0 ) [node name="Skybox" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"] texture = ExtResource( 4 ) [node name="Sun" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"] position = Vector2( 0, 62 ) texture = ExtResource( 8 ) script = SubResource( 6 ) [node name="Purple Sky" type="ParallaxLayer" parent="ParallaxBackground"] position = Vector2( 0, -90 ) motion_scale = Vector2( 0.4, 0.4 ) motion_mirroring = Vector2( 1920, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/Purple Sky"] position = Vector2( 150, 166 ) z_index = -10 texture = ExtResource( 6 ) [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] position = Vector2( 1, 138 ) motion_scale = Vector2( 0.65, 0.65 ) motion_mirroring = Vector2( 1920, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 5 ) [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource( 3 ) cell_size = Vector2( 16, 16 ) format = 1 tile_data = PoolIntArray( -262117, 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1114148, 23, 0, 1114149, 10, 0, 1114150, 23, 0, 1114151, 10, 0, 1114152, 23, 0, 1114153, 8, 0, 1114158, 19, 0 ) [node name="light" parent="." instance=ExtResource( 1 )] position = Vector2( 213, 172 ) __meta__ = { "_edit_group_": true, "_edit_horizontal_guides_": [ ] } [node name="DeathZone" type="Area2D" parent="."] position = Vector2( 1, 328 ) script = SubResource( 5 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="DeathZone"] position = Vector2( 1771, 12 ) shape = SubResource( 4 ) [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 73, 39 ) [connection signal="sun_anim_done" from="ParallaxBackground/ParallaxLayer2/Sun" to="." method="_on_sun_anim_done"] [connection signal="body_entered" from="DeathZone" to="." method="_on_DeathZone_body_entered"]