[gd_scene load_steps=6 format=2] [ext_resource path="res://ASSETS/Ending1.png" type="Texture" id=1] [ext_resource path="res://ASSETS/Ending2.png" type="Texture" id=2] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 1 ), ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 1.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 8, 3.5 ) [sub_resource type="CircleShape2D" id=3] radius = 29.9978 [node name="Node2D" type="Node2D"] __meta__ = { "_edit_group_": true } [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 1 ) playing = true [node name="StaticBody2D" type="StaticBody2D" parent="AnimatedSprite"] [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/StaticBody2D"] position = Vector2( 0, 4.5 ) shape = SubResource( 2 ) one_way_collision = true [node name="Area2D" type="Area2D" parent="."] collision_layer = 16 collision_mask = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] scale = Vector2( -1.11951, 0.823478 ) shape = SubResource( 3 )