[gd_scene load_steps=3 format=2] [ext_resource path="res://ASSETS/win.png" type="Texture" id=1] [sub_resource type="GDScript" id=1] script/source = "extends Control func _input(event): if Input.is_action_just_pressed(\"restart_game\"): get_tree().change_scene(\"res://Level1.tscn\") " [node name="Node2D" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = SubResource( 1 ) [node name="ColorRect" type="ColorRect" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 color = Color( 0.00784314, 0.0235294, 0.0784314, 1 ) [node name="TextureRect" type="TextureRect" parent="."] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -240.0 margin_top = -135.0 margin_right = 240.0 margin_bottom = 135.0 texture = ExtResource( 1 )