mirror of
https://github.com/Steffo99/watermelonkeys-patched-ld51.git
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32 lines
786 B
Text
32 lines
786 B
Text
[gd_scene load_steps=3 format=2]
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[ext_resource path="res://ASSETS/game_over.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=1]
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script/source = "extends Control
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func _input(event):
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if Input.is_action_just_pressed(\"restart_game\"):
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get_tree().change_scene(\"res://Level1.tscn\")
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"
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[node name="Node2D" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = SubResource( 1 )
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0.00784314, 0.0235294, 0.0784314, 1 )
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[node name="TextureRect" type="TextureRect" parent="."]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -240.0
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margin_top = -135.0
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margin_right = 240.0
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margin_bottom = 135.0
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texture = ExtResource( 1 )
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