mirror of
https://github.com/Steffo99/watermelonkeys-patched-ld51.git
synced 2024-11-26 09:54:23 +00:00
36 lines
1,023 B
Text
36 lines
1,023 B
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://ASSETS/Platforms/Plafformina3.png" type="Texture" id=1]
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[ext_resource path="res://ASSETS/Platforms/Plafformina1.png" type="Texture" id=2]
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[ext_resource path="res://ASSETS/Platforms/Plafformina2.png" type="Texture" id=3]
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[sub_resource type="CanvasItemMaterial" id=7]
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light_mode = 1
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 1 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 23.5, 1.5 )
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[node name="My Platform" type="Node2D"]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 7 )
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frames = SubResource( 1 )
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playing = true
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 0.5, -10.5 )
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shape = SubResource( 2 )
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one_way_collision = true
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