mirror of
https://github.com/Steffo99/watermelonkeys-patched-ld51.git
synced 2024-11-21 23:54:19 +00:00
103 lines
2.8 KiB
Text
103 lines
2.8 KiB
Text
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://platformer_controller/giovanna.gd" type="Script" id=1]
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[ext_resource path="res://Giovanna.tres" type="SpriteFrames" id=2]
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[ext_resource path="res://assets/sounds/salto1.wav" type="AudioStream" id=3]
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[sub_resource type="CanvasItemMaterial" id=17]
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light_mode = 1
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 7, 15 )
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[sub_resource type="GDScript" id=14]
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script/source = "extends Node2D
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onready var ded_timer = $DedTimer
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var health := 100.0
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var is_night := false
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var in_light := false
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func _ready():
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print(\"In light: %s\" % in_light)
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func _process(delta):
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if is_night:
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if not in_light and ded_timer.is_stopped():
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ded_timer.start(0.4)
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func _on_LightCheck_entered(area):
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in_light = true
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# print(\"In light: %s\" % in_light)
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func _on_LightCheck_exited(area):
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in_light = false
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# print(\"In light: %s\" % in_light)
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func _on_DedTimer_timeout():
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get_tree().change_scene(\"res://Dead.tscn\")
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func _on_level_day():
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is_night = false
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func _on_level_night():
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is_night = true
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"
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[sub_resource type="RectangleShape2D" id=16]
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extents = Vector2( 9, 15 )
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[node name="Giovanna" type="KinematicBody2D"]
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 17 )
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frames = ExtResource( 2 )
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animation = "air"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 4 )
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[node name="Jump_AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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volume_db = -28.614
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[node name="Camera2D" type="Camera2D" parent="."]
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offset = Vector2( 0, -48 )
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current = true
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limit_left = -129
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limit_top = -217
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limit_right = 1123
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limit_bottom = 669
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limit_smoothed = true
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smoothing_enabled = true
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editor_draw_limits = true
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[node name="PlayerStatus" type="Node2D" parent="."]
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script = SubResource( 14 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="LightCheck" type="Area2D" parent="PlayerStatus"]
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerStatus/LightCheck"]
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shape = SubResource( 4 )
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[node name="DedTimer" type="Timer" parent="PlayerStatus"]
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[node name="WallJump_Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallJump_Area2D"]
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shape = SubResource( 16 )
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[connection signal="level_day" from="." to="PlayerStatus" method="_on_level_day"]
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[connection signal="level_night" from="." to="PlayerStatus" method="_on_level_night"]
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[connection signal="area_entered" from="PlayerStatus/LightCheck" to="PlayerStatus" method="_on_LightCheck_entered"]
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[connection signal="area_exited" from="PlayerStatus/LightCheck" to="PlayerStatus" method="_on_LightCheck_exited"]
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[connection signal="timeout" from="PlayerStatus/DedTimer" to="PlayerStatus" method="_on_DedTimer_timeout"]
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