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https://github.com/Steffo99/watermelonkeys-patched-ld51.git
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36 lines
857 B
GDScript
36 lines
857 B
GDScript
class_name Giovanna
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extends KinematicBody2D
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export(float, 0.01, 2.0, 0.01) var stopping_force = 1.0
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var ammo = 6
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var velocity = Vector2(0,0)
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const max_speed = 150
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const GRAVITY = 30
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const JUMPFORCE = -500
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func _ready():
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owner.set_meta("player", self)
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func _physics_process(delta):
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if Input.is_action_pressed("right"):
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velocity.x = max_speed
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$AnimatedSprite.play("walk")
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$AnimatedSprite.flip_h = true
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elif Input.is_action_pressed("left"):
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velocity.x = -max_speed
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$AnimatedSprite.play("walk")
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$AnimatedSprite.flip_h = false
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else:
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$AnimatedSprite.play("idle")
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if not is_on_floor():
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$AnimatedSprite.play("air")
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velocity.y = velocity.y + GRAVITY
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMPFORCE
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velocity = move_and_slide(velocity,Vector2.UP)
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velocity.x = lerp(velocity.x,0,stopping_force)
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