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https://github.com/Steffo99/watermelonkeys-patched-ld51.git
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42 lines
1.1 KiB
Text
42 lines
1.1 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://ASSETS/Ending1.png" type="Texture" id=1]
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[ext_resource path="res://ASSETS/Ending2.png" type="Texture" id=2]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 1 ), ExtResource( 2 ) ],
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"loop": true,
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"name": "default",
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"speed": 1.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 3.5 )
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[sub_resource type="CircleShape2D" id=3]
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radius = 29.9978
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[node name="Node2D" type="Node2D"]
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 1 )
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playing = true
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[node name="StaticBody2D" type="StaticBody2D" parent="AnimatedSprite"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/StaticBody2D"]
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position = Vector2( 0, 4.5 )
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shape = SubResource( 2 )
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one_way_collision = true
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[node name="Area2D" type="Area2D" parent="."]
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collision_layer = 16
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collision_mask = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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scale = Vector2( -1.11951, 0.823478 )
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shape = SubResource( 3 )
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