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fading-sun/Level1.tscn
AndreaTerenz f5b86dbf4f Endgame
2022-10-03 23:02:20 +02:00

221 lines
12 KiB
Text

[gd_scene load_steps=15 format=2]
[ext_resource path="res://light.tscn" type="PackedScene" id=1]
[ext_resource path="res://Giovanna.tscn" type="PackedScene" id=2]
[ext_resource path="res://brick_tileset.tres" type="TileSet" id=3]
[ext_resource path="res://ASSETS/Background/Layer 7.png" type="Texture" id=4]
[ext_resource path="res://ASSETS/Background/Skyline2.png" type="Texture" id=5]
[ext_resource path="res://ASSETS/Background/Skyline1.png" type="Texture" id=6]
[ext_resource path="res://My Platform.tscn" type="PackedScene" id=7]
[ext_resource path="res://ASSETS/Sunimation/Sun_0_5000ms.png" type="Texture" id=8]
[ext_resource path="res://End_Button.tscn" type="PackedScene" id=9]
[sub_resource type="GDScript" id=3]
script/source = "extends Node2D
signal day
signal night
export(CanvasItemMaterial) var tiles_mat
onready var layer_1 = $ParallaxBackground/ParallaxLayer2
onready var layer_2 = $\"ParallaxBackground/Purple Sky\"
onready var layer_3 = $ParallaxBackground/ParallaxLayer
onready var sun_sprite = $ParallaxBackground/ParallaxLayer2/Sun
func _ready():
$TileMap.material = tiles_mat
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_NORMAL
emit_signal(\"day\")
func _input(event):
if Input.is_action_just_pressed(\"quit\"):
get_tree().quit()
func _on_sun_anim_done():
var tween = create_tween()
tween.set_parallel(false)
tween.tween_property(layer_1, \"modulate\", Color.black, 0.3)
tween.tween_property(layer_2, \"modulate\", Color.black, 0.3).set_delay(0.1)
tween.tween_property(layer_3, \"modulate\", Color.black, 0.3).set_delay(0.1)
yield(tween, \"finished\")
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_LIGHT_ONLY
emit_signal(\"night\")
yield(get_tree().create_timer(10.0), \"timeout\")
fade_back_in()
func fade_back_in():
sun_sprite.animate()
tiles_mat.light_mode = CanvasItemMaterial.LIGHT_MODE_NORMAL
emit_signal(\"day\")
var tween = create_tween()
tween.set_parallel(false)
tween.tween_property(layer_3, \"modulate\", Color.white, 0.3)
tween.tween_property(layer_2, \"modulate\", Color.white, 0.3).set_delay(0.1)
tween.tween_property(layer_1, \"modulate\", Color.white, 0.3).set_delay(0.1)
yield(tween, \"finished\")
func _on_DeathZone_body_entered(body):
get_tree().change_scene(\"res://Dead.tscn\")
"
[sub_resource type="CanvasItemMaterial" id=7]
[sub_resource type="GDScript" id=6]
script/source = "extends Sprite
export(String, DIR) var sun_frames_path = \"res://ASSETS/Sunimation\"
signal sun_anim_done
var frames := []
var timer := Timer.new()
func _ready():
add_child(timer)
timer.one_shot = true
var frames_names = list_files_in_directory(sun_frames_path, [\"png\"])
frames.resize(len(frames_names))
for f in frames_names:
var tokens = f.trim_prefix(\"Sun_\").trim_suffix(\"ms.png\").split(\"_\")
# print(f, \" \", tmp, \" \", tokens)
var idx = int(tokens[0])
frames[idx] = {
file = \"%s/%s\" % [sun_frames_path, f],
frame_len = float(tokens[1])/1000.0
}
# print(frames)
animate()
func animate():
for fr in frames:
texture = load(fr.file)
timer.start(fr.frame_len)
yield(timer, \"timeout\")
texture = null
emit_signal(\"sun_anim_done\")
func list_files_in_directory(path, ext_filter := [], allow_hidden := false):
var files = []
var dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
var file = dir.get_next()
while file != \"\":
var is_hidden = file.begins_with(\".\")
var ext_ok = (len(ext_filter) == 0 or file.get_extension() in ext_filter)
if (not is_hidden or allow_hidden) and ext_ok:
files.append(file)
file = dir.get_next()
dir.list_dir_end()
return files
"
[sub_resource type="GDScript" id=5]
script/source = "extends Area2D
func _process(delta):
var p = owner.get_meta(\"player\")
global_position.x = p.global_position.x
"
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 2255, 43 )
[node name="Level1" type="Node2D"]
script = SubResource( 3 )
tiles_mat = SubResource( 7 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer2" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0, 0 )
[node name="Skybox" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"]
texture = ExtResource( 4 )
[node name="Sun" type="Sprite" parent="ParallaxBackground/ParallaxLayer2"]
position = Vector2( 0, 62 )
texture = ExtResource( 8 )
script = SubResource( 6 )
[node name="Purple Sky" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2( 0, -90 )
motion_scale = Vector2( 0.4, 0.4 )
motion_mirroring = Vector2( 1920, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/Purple Sky"]
position = Vector2( 150, 166 )
z_index = -10
texture = ExtResource( 6 )
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
position = Vector2( 1, 138 )
motion_scale = Vector2( 0.65, 0.65 )
motion_mirroring = Vector2( 1920, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
position = Vector2( -4, 0 )
texture = ExtResource( 5 )
[node name="light" parent="." instance=ExtResource( 1 )]
position = Vector2( 213, 172 )
__meta__ = {
"_edit_group_": true,
"_edit_horizontal_guides_": [ ]
}
[node name="TileMap" type="TileMap" parent="."]
material = SubResource( 7 )
tile_set = ExtResource( 3 )
cell_size = Vector2( 16, 16 )
format = 1
tile_data = PoolIntArray( -262117, 0, 0, 131074, 20, 0, 262148, 20, 0, 393241, 1, 0, 393242, 2, 0, 393243, 17, 0, 393245, 1, 0, 393246, 15, 0, 393247, 15, 0, 393248, 15, 0, 393249, 15, 0, 393250, 15, 0, 393251, 15, 0, 393252, 17, 0, 458777, 4, 0, 458778, 7, 0, 458779, 8, 0, 458781, 4, 0, 458782, 10, 0, 458783, 9, 0, 458784, 10, 0, 458785, 9, 0, 458786, 10, 0, 458787, 9, 0, 458788, 16, 0, 458789, 17, 0, 524291, 20, 0, 524309, 1, 0, 524310, 2, 0, 524311, 3, 0, 524317, 19, 0, 524319, 19, 0, 524321, 19, 0, 524323, 4, 0, 524324, 10, 0, 524325, 16, 0, 524326, 17, 0, 589845, 6, 0, 589846, 7, 0, 589847, 8, 0, 589853, 19, 0, 589855, 19, 0, 589857, 19, 0, 589859, 19, 0, 589861, 13, 0, 589862, 16, 0, 589863, 17, 0, 655360, 3, 0, 655378, 1, 0, 655379, 3, 0, 655389, 19, 0, 655391, 19, 0, 655393, 19, 0, 655395, 19, 0, 655397, 4, 0, 655398, 10, 0, 655399, 16, 0, 655400, 17, 0, 720896, 12, 0, 720897, 20, 0, 720914, 6, 0, 720915, 8, 0, 720925, 19, 0, 720927, 19, 0, 720929, 19, 0, 720931, 19, 0, 720933, 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[node name="DeathZone" type="Area2D" parent="."]
position = Vector2( 1, 328 )
script = SubResource( 5 )
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="DeathZone"]
position = Vector2( 1771, 12 )
shape = SubResource( 4 )
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 73, 39 )
[node name="My Platform" parent="." instance=ExtResource( 7 )]
position = Vector2( 378, 72 )
[node name="My Platform2" parent="." instance=ExtResource( 7 )]
position = Vector2( 320, 34 )
[node name="My Platform3" parent="." instance=ExtResource( 7 )]
position = Vector2( 264, -3 )
[node name="Ending" parent="." instance=ExtResource( 9 )]
position = Vector2( 827, 237 )
z_index = -1
[connection signal="sun_anim_done" from="ParallaxBackground/ParallaxLayer2/Sun" to="." method="_on_sun_anim_done"]
[connection signal="body_entered" from="DeathZone" to="." method="_on_DeathZone_body_entered"]